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night and day
after playing in my career under command of a type VIIB in 1939-1940, i had a sudden urge to start a new career commanding a type XXI, which isnt available until 1944 :o
holy cow....its like night and day, thank heavens i have the ability to stay under but its so tempting to surface to recharge the batteries....:nope: and theres the ASW.... but it helped me realise that the type XXI is a very desirable boat... first patrol, however, i sank a bogue CVE in a task force with a southampton cruiser, as well as a couple less notable freighters, and two unescorted fast tankers.... totaling 39,400 some tons... and i made it home without taking any notable damage! anyone else have this kinda fun? |
Yeah it's a nice sub. Be careful you don't get spoiled. ;) The one in the game probably functions far better than the real ones that were built under onerous wartime conditions and had quite a few teething problems. Assuming German sub design had been pushed a bit more by some visionary in the pre-war years it does make you wonder what might have been.
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yeah, i read that even though the sectioned building methods were revolutionary, they were held back by bad welds, and other problems, but they are still fun
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The underwater speed is intoxicating, even at silent speed. So easy to ditch destroyers amidst a convoy and escape untouched.
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Got a question on the above post. What is nosier...higher speed or RPMs? I've heard that you have to stay under 2 knots to be quiet..or 150 RPMs (about 3-4 knots in a VIIC)....well the 150 seems to be Bull casue they seem to hear me as soon as I break the 2 knot rule....so with a XXI....ahead slow gives like what 5-6 knots?...and Low RPMs?
I've been up 100% "attemped" realism since the start...so I have not tried tinkering with the Stealth O meter...whats the word on the street? |
I believe the noise comes about through cavitation on the propellors so should change from boat to boat assuming different propellors but will ultimately depend upon rpm.
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IIRC, in a scene i "Das Boot" (at the beginning, the LI told the Kaleun that one of the screws had been replaced, something that made the Kaleun very happy, since they "got rid of that whining noise.." (Please correct me if this is wrong, mates). Considering this, i could only imagine what importance the sounds of the screws must have had. :yep:
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If you go above 2 knots, your RPM will be over 100, :cool:
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I can imagine the terror if a uboat had to dive to escape enemy DD's, knowing it had a broken screw that was making noise... *"Yes, men, we are diving to get away from them..But they will find us anyway.."*:dead::dead: |
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But i don't think they could achieve the same speed (and maybe maneuverability) with only one screw...Anyway, one is better than none, though..:D |
I love the torpedo reload time in the XXI. You can pace a slow convoy and fire off most of your payload in one attack....:)
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My own experience in-game with the IIA and VIIB boats is that "silent speed" does indeed vary from one type of u-boat to another.
My old IIA could do 2kts without detection, but my VIIB can barely make 1kt without detection. I've read elsewhere in the forum that the XXI could make 5kts and still remain quiet to enemy ears. The "Stealth Meter" is a decent training aid when trying to determine the best silent speed for a given u-boat in the game. It can indeed tell you how detectable your boat is, but not the likelihood of actually being detected by the enemy. The only two criteria the SM measures is how much noise your boat and crew are making while submerged near enemy escorts and how visible you are at a given distance from a ship when you're surfaced. Whether that poses a risk to you is a judgement call on your part as the u-boat commander. |
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