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Ramming Speed!!
I make it a practice of ramming sloops! they sink and have nice explosions, but I dont get credit for them :cry:. Is there a way this can be changed or does a ship have to be sunk with Gunfire/torpedoes to count.
PS GWX2.0 |
fire a shot first and THEN ramm it ;)
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will try that next.....sorta takes the fun out of sneaking up on it submerged then surfacing next to it at full speed tho.
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Why not just use a deck gun ? :) Well ramming could be a good option against light wooden vessels in heavy seas I guess, but renown for that is not moded to score into your pocket :)
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it does count if you shoot a round in it first :up:
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Save as much ammo as you can.....you'll probably need it to defend yourself at your war crimes trial :doh:
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Hello All,
I've found that once detected and faced with a lone light warship in shallow water, a head-on ram will often either cause enough structural damage to either sink it or slow it down enough to be caught by its initial depth charge (resulting in a critical hit...if it doesn't sink it will break off attack). I usually launch a torp first, but in just case I miss, I have Plan B...you will not get a kill (unless you did hit it and it didn't sink) and will run the risk of destroying equipment on the tower, but at least you will have a great story to tell once you make it back to port. I've had to do it 3 times, and have always managed to come out alive. All three collisions were against an single escort in years prior to 1943. When I sunk the last one, I savored the sinking of the large tanker and a medium cargo, which were left to fend for themselves, even more than I normally would have...:cool: Happy Hunting, Voyd :arrgh!: |
Sorry boys given the thread title I just could not resist.
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That one is a classic M. :rock:
RDP |
Quote:
Happy Hunting, Voyd |
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