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-   -   Hit a wall, cannot figure how to move the torpedo animation firing sequence (https://www.subsim.com/radioroom/showthread.php?t=132649)

USS Sea Tiger 03-09-08 02:19 AM

Hit a wall, cannot figure how to move the torpedo animation firing sequence
 
Hi
Using the Type IID file.

I relocated the nodes for the doors and their animation, moved them back to the new model,

BUT THEN WHEN YOU FIRE,

the doors move back to their original locations and animate as proper, and the fish starts her swim from the original location.

I am looking for the torpedo creation location too, I am sure something in there tells the program, create a torpedo "here" any clues please?

I am thinking it is in teh config tar , bld, and alb files, but do not understand what these control, so I am asking before I screw something up

USS Sea Tiger 03-09-08 04:21 AM

Hi Tried that,, :(
 
Tried that,, now no doors, but the torpedo still startswhere it did before,

Please,, what node did you move to make the torpedo start elsewhere??

thanks again for all your help, without it,, there is no way I could be getting this far


So far,, the model and all wakes are reset,, working on the periscope depth issue now,,

all that is left is the torpedos in the right spot

USS Sea Tiger 03-09-08 04:43 AM

GOT it now
 
Thanks,, I am now seeing what your talking about.

Ill jjust wait on future develpments for the animation to move, and just hide it for now.

Thanks

Off and running again


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