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How accurate are the maps?
Anyone have any idea as to how accurate the game maps are with respect to the real contour/depths in the oceans? There's places I've been Scuba diving and know for a fact that the depths are 100 feet or more, yet ingame it'll be 20 feet deep. There's a few places I've been where standing on the edge of a cliff and the drop is a few thousand feet down, yet even several miles into the trench the depth is still reported as 20 feet.
Is it possible to mod the map such that it more closely mirrors the actual contours of the ocean floor? Few days ago ran into a situation almost exactly as the Das Boot crew faces in Gibraltor while inside a port (think it was Curacao) and have so much flooding that I just start plunging down. Finally fixed the compressor and was able to blow out enough with the high pressure air to stop sinking and remain at 170 meters. Thinking more about it, I don't think its possible to have a real port that deep, you wouldn't be able to run any of the necessary pipes to the moorings. Doing a crash dive in an area where irl the bottom is a couple hundred feet translates into 30 or 40 feet gets annoying having to stop the dive as not to incorrectly bottom the boat. P.S. How comes a DD can hit you with a full load of depth charges after you've bottomed the boat with 100% accuracy? |
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I would like SH3 to also include estuary factors nearby land where shallow waters are, not just wind benefits to avoid being detected while submerged. It would be useful for us being closer to coast of Americas when there's no wind and a DD approaching if we are far from deeper water. I think it works best when weather gets colder.
But this hard coded sucks that giving us enough of constraints, next Uboat game should be under different publisher and teams than UBIsoft who aren't as greedy & dense heads. At least I never brought another UBI games after SH3 and never will. |
Frankly, I'm still amazed that Ubi is still putting out submarine sims at all. Virtually no one else still is. Any other company that does is quite as likely to be close to the chest with the code.
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Such is what you get when a company's overriding philosophy is entriely focused on the bottom line and profit margins.
I miss the good ol' days of capitalism when it was all about giving the customer a better product at a better price than the competition. We need a return to true craftsmanship, but it's not likely to happen in this "global economy" that is getting foisted upon us where everything is measured by the lowest common denominator. Cheap products made by even cheaper labor is becoming the standard. :roll: However, as the buyer, you can force a company to improve their product quality by simply refusing to buy anything they make until they do improve and letting them know it with a loud voice. They only sell what you'll buy, after all. So some of the blame lies with us for these poorly made products, including sofware and video games. |
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So the bottom line is sadly what its always about, and the bigger the corp the more the bottom line demands you skimp on quality to pump out efficient lower grade high volume product. Welcome to American Capitalism.:up: |
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SH3 is a pretty decent piece of work, tbh. Not perfect, and it always makes sense to push for more, but I don't think it deserves serious beating.
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As you can tell I'm not jaded at all.:|\\ |
Apparently the maximum depth at Curaçao is only about 20 meters.
http://www.curacaomaritime.com/History.htm |
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However, there have been enough threads like this that eventually lead to bashing the Ubi, devs., etc that lead nowhere. Let's get back on track here as far as the OP so we can keep this one going. RDP |
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Time to move on from this one, I think enough has been said on the subject.
RDP |
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