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Merchant and Sub hull Damage ?
I recall I used to be able to see the GUTS of merchant after torp attack. I also saw damage if I got dc'd.
I have torp damage final already installed. I just see black smudges on both. Anybody got a line on that mod ? Btw I use GWX2. Thx |
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If it's already installed (via JSGME I presume). When your next in port, uninstall, close JSGME, reinstall via JSME and close it again before use to allow the mod to 'bed in'.
This sometimes happens with the odd mod. |
Thank's you both. At my age i guess i should know patience.
I just love to look at the damage i've done it gives me that jolt i need.:D But i hate it when my beautiful boat gets hurt.:arrgh!: |
works for me...
Seems to work for me.... I use GWX2.
http://freespace.virgin.net/david.gr...1207_p2p86.jpg Check to see that the file path is correct. sometimes the mods (example torpedo_damage_final.rar) folder holds another folder inside it named the same. Its that folder inside that should be dropped into JSGME and enabled. Just a thought :hmm: |
It's so nice to see those big gaping holes in the sides of ships !!! :up:
Those enemy ships should look like swiss cheese when we're done with them ! :rock: |
The only down side for some people is that the damage shown on a submarine is disproportionate to that shown on a ships hull.
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Actually, most of the time you dont even have the time to see the damaged boat... http://www.psionguild.org/forums/ima...bubblegum2.gif |
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Mmm...
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The mod only replaces two .tga files data/Misc/Damage_metal_a.tga data/Misc/Expl_mask01_a.tga therefore you can install it mid patrol with no problems. Just check the file path. This is where most problems with installing mods occur. :up: |
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