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-   -   [TEC] Pack3D import problem. (https://www.subsim.com/radioroom/showthread.php?t=131798)

onelifecrisis 02-27-08 07:50 PM

[TEC] Pack3D import problem.
 
I just tried using Pack3D for the first time so sorry if I'm being dim, but...

I opened a .dat file containing a 3D object. I exported the object and got a .obj file and a .mtl file. I can open the .obj file in an object viewer and look at it - great. The materials file is simple enough to view in a hex editor - fine.

But, when I try to re-import the same object back into the file it came from using Pack3D (without having made any changes to the object or to the material file) I get the error "This object can't be imported." I did a forum search on this and found nothing. Anyone got any ideas?

Hopefully,
OLC

onelifecrisis 02-27-08 07:58 PM

Typical. After spending 20 minutes on this I find the solution 20 seconds after posting.

Problem solved.

Philipp_Thomsen 02-27-08 09:49 PM

Quote:

Originally Posted by onelifecrisis
Typical. After spending 20 minutes on this I find the solution 20 seconds after posting.

Problem solved.

:rotfl:

Reece 02-27-08 09:59 PM

Yes it all boils down to versions with Pack3D!:yep:

Anvart 02-28-08 01:56 AM

You should write manually mtl-files for each object ...
... mtl-file is a text file, not binary, and you can use the text editor (for example - notepad) ...
It is necessary to know what materials are necessary for each object ...

P.S.
You should make a separate mtl-file for each object ...!!!

onelifecrisis 02-28-08 09:34 AM

What do these lines mean?

Ka 0.0 0.0 0.0
Kd 0.3 0.3 0.3
Ks 0.1 0.1 0.1
d 1.0
illum 1
Ns 0

onelifecrisis 02-28-08 11:32 AM

Thanks Mikhayl :ping:


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