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Need Help with Ship-converting
Hello Captains,
iam working on converting SH3-Ships to SH4 and normaly i got no problem with them. The Nelson is done : http://85.25.133.181/AOTDSH4Mod/Nelson2.jpg http://85.25.133.181/AOTDSH4Mod/Nelson1.jpg Other ships work also fine but with one ship i got my problems. Unfortunally it is one of my own build ships for SH3 :damn: http://85.25.133.181/AOTDSH4Mod/M35Ros.jpg It didnt wear any skin :down: It should wear a Red Cross skin. All other things like the flag, the new country "Red Cross", Recmanual and Sil-files work fine. Did anybody know a way to make it run ? Who can help ? Greets Maddy |
No clue
But looks darn good.
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is the skin in .DDS format?
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I have tryed bothe, DDS and tga but nothing happend. :damn: So i need help please. Greets Maddy |
I got ist ........
Hello Captains,
i got it !:D Now i converted 2 Redcross-Ships to SH4. They drove under a new imported flag as neutral-units. I create a smal modpack with them wich includes the right Sil-files and the right Recmanualcoverflag and the flags.dat. I hope i can release it soon. Here some pictures : http://85.25.133.181/AOTDSH4Mod/M35RinSH4.jpg http://85.25.133.181/AOTDSH4Mod/NHSLinSH4.jpg Some tips for missionbuilding : If you create a mission it is better to make a neutral-unit as leader cause this convoy will drive always on the normal curse if yo dont shoot that neutral vessel. You will never see an convoy driving circels. Greets Maddy |
cunard skins SH3 TO SH4
how did you achieve this?
i have aquatania and queen mary liners from SH3 to SH4 but no skin thx in advance :) |
Great job AOTD!!:up:
I hope they will be released soon...I've got a small project in my mind:hmm: |
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you have to edit the config in the Roster-Folder for your ship. Here an example of converted T2-Tanker: [UnitClass] ClassName=OTMST2 UnitType=101 AppearanceDate=19380101 DisappearanceDate=19460101 DisplayName=T2 Tanker [Texture 1] <------ This is the new entry ! TextureName=data/Sea/NOTM_T2/NOTM_T2_T01.tga <--- Filestructure where tga is layed down in game ! StartDate=19160101 EndDate=19461231 Frequency=1 [Unit 1] Name=T2 Tanker DOC=19390101 DOD=19460101 With this option it is easy to let your ship come with different skins triggered by entrydate of skin If you wanne have a military designed Queen you need 2 entrydates like this : [UnitClass] ClassName=QM <---- fictive name for Queen Mary UnitType=101 AppearanceDate=19340101 DisappearanceDate=19460101 DisplayName=Queen Mary [Texture 1] TextureName=data/Sea/QM/QM_T01.tga <- Zivilian Texture StartDate=19340101 EndDate=19391231 Frequency=1 [Texture 1] TextureName=data/Sea/QM/QM_T02.tga <---- Military Texture StartDate=19400101 EndDate=19451231 Frequency=1 [Unit 1] Name=Queen Mary DOC=19340101 DOD=19460101 I hope you can realize it. Greetz AOTD|MadMax |
Cool, more targets.
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priciate your time :)
took me a while to get it i cant use the texture files from sh3 for unknown reason so i cheated a little and copied the japanese euro liner texture for now and works great thx for the help :) eofi addition to post totally got it was able to dds a file from original liner in sh3 and got them skinned appropiatley lol spent 6 hrs doing but was worth it :) is this the same for if i want to make a liner a hospital ship?...still having trouble doing that one |
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