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Torpedo Reload
Hey eveyone newbie here. I have been playing for a while. 1.02 is what I was using, with few problems. BUt after loading 1.04 the torpedos would not reload. The crew isnt tired (from battlestations) and I cant come up with a reason. Can anyone help me?
Thanks Matt |
I don't have the answer, but I would like to say WELCOME ABOARD!:sunny:
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or do u have enough people in the torpedorooms? grtz sturmer |
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I also want to welcome you aboard. And keep an eye out for DavyJonesFootLocker, he will give you tests and if you fail you walk the plank....submerged!! Aye, a mean ole cuss he be. Peabody |
Also make sure you have silent running off.
I do not cuss I use obscene language!:yep::lol: |
Is this loading from reserves after firing, or is this loading after a refit when you're out? In the latter case, you have to manually drag one torpedo from reserve into a tube, even if you have auto-reloading turned on; this will trigger it to automatically load all the others.
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It was the silent running, Darn it. Sorry guys.
I have noticed with the new patch they keep killing me. I am doing things the way i used to on easy but they still keep picking me off :-(. |
See? I told you!:yep: Now fork over US$100 for info. Didn't your folks tell ya nuthin's for free?:lol:
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I had one time where they had located me and I have flooding so I had no choice so I came up to about 90ft. They after he made his run (missed this time) I got constant readings on his location. and discoverd a lot of time they circle around behind you for another run, so I fired three spaced torpedos trying to catch him while he was behind me and it worked. One less to worry about. A second was coming around in front so I tryed to time it right and pop up to the surface and got him. The third decided he didn't want to play any more and left. Not the best idea, but I had no choice because of hull damage, I would have sunk if I didn't do something. Like they say "go down fighting." And as soon as your on the surface man the deck gun and All Ahead Flank. You can't outrun them but if the only choice is that or sinking, give it a try. That time I was lucky. Other will correct me if I'm wrong but I think the boat does around 9 Knots submerged and about 15 on the surface? That's at Flank which is too noisy if they haven't found you. You can get away with bursts of Flank while depth charges are exploding but I don't know about in expert mode, I haven't got there yet. Yes, it was Quillan, at least the one I read, here is his quote: Quote:
Well, I'm sorry for the long winded explanation, it is from my very limited experience!! Oh and one last thing, don't run into the ship you just sank, it makes LOTS of noise, they forgot to tell me this, when I asked for help. http://home.roadrunner.com/%7Epeabody/SH4/Crash.jpg Peabody |
One thing you should know. I was totally surrounded by escorting DDs and subchasers but was not detected 'cause I was silent and deep. But I was going 1 knot speed so I activated the sonar to report nearest warship contact every few minutes while I TC'ed slightly until I was out of harm's way. If any of the dds moved close to me via the reports I'd come out of TC.
Peabody you failed Driver's Ed or what? No wonder you hit a sinking ship.:rotfl: |
Quote all you like, Peabody. Or just pass the info on without quoting; I'm not here to get credit for it.
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BTW, just a stupid question-would the periscope work underwater? I don't mean in the game, I mean in RL. Peabody |
I wouldn't know never was on a sub. I suppose it's possible.
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