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RealWeather and JSGME warning message?
"scene.dat" has already been altered by the "GWX - 16km Atmosphere" mod.
Did a search on this and various variations and found no answers... Is this normal. I didnt have any other error messages when running the REalWeather2 exe.... only this when I ran JSGME? Running GWX 2.0, with SH3 Commander v.2.7, and 16k atmosphere GWX mod and No medals. Also Im not in port.... forgot I had just started a patrol...hope this doesnt buggger it up. |
Hmm well lets test, if ships are in sight, over 8km
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Yes ships have been sighted over 8k, but what I really wanted to know is if the REalWeather mod worked or not.
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bump for answer? With all you great modders and players Im shocked no one has seen this ...
It seems it may have worked. I played for about 1 hour yesterday (on my way from Willemshaven around N of England between Scappa and the Main Isle) and the weather gradually went from Calm seas to 4m/s winds with moderate vis. I will play for longer today to see if this really worked. |
hi faamecanic,
you may have conflicting mods - each mod has the same element in it.....? something like this happened to me, check here to see if its the same... http://www.subsim.com/radioroom/showthread.php?t=130923 hope this helps SCROLL DOWN AND READ THRU......:up: |
Thanks flag....
I think what we both saw was just JSGME's way of telling us that the file has already been modded so becareful as if it IS a conflicting mod you are trying to add, it cause undesireable concequences. I know the Realweather HAS to modify to 16k mod scene.dat as that is where the weather parameters reside... So in short I THINK I was ok telling JSGME to modify the 16k vis mod scene.dat.... Played now for 4 hours and there seems to be no issue, other than I just had a 6 day storm. But it is January and Im just west of Ireland so that shouldnt be uncommon. I just hope I dont have anymore 1 month long storms. |
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