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X3: Reunion
So after trying to find a decent X-Com clone and failing miserably, I had low expectations for a game that I was hoping might be like the old game "Elite".
What a pleasant surprise it turned out to be! X3 is just like the old Elite gameplay and significantly improved upon! :up: I'm just starting to get into exploring (what seems to be) a very large, highly active, beautifully rendered, and dangerous galaxy. The game seems quite deep and the controls are fantastic (I'm using my X52 FCS quite happily with this one :yep: ). Did I mention the graphics are breathtaking. Overall it has a very 2001-ish quality to it, serene and perhaps even slow moving at times. Love the way the planets are in-your-face large. Really gives you a feeling of being in orbit like no other game I've come across. The slower pace, space trade route genre may turn off some. But if you liked Elite, I gotta think you'd really appreciate this one. I hope the next version might somehow allow you to enter the atmospheres of some of the amazing planets they've rendered. I think I'll be spending a lot of time with this one in the coming months. :smug: |
Nice aaronblood :yep: You know I have had this game for over a year and have never loaded it up, perhaps its time to shake off the dust and give it ago.
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Egosoft just annonced their next game btw, X3 Terran Conflict, due out 3rd quarter of 2008
http://www.egosoft.com/games/x3_tc/info_en.php Also for X3 Reunion you may want to check out the XTM mod http://www.thexuniverse.com/forum/forumdisplay.php?f=18 I think though the biggest problem alot of people who dont care for the game is due to the sandbox setup of the game where other then a short storyline quest series, there is no "end" to the game. Me however I love x3 |
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The controls are really crisp, although the default deadzone stick setting of 20% clearly did not suit my taste. After I set that to zero I was very happy. |
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@ NeonSamurai: thanks for the links to the new stuff & the mod :up: RDP |
I loved the first two versions. Might have to track a copy down. Does it support TrackIR at all?
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The ships look gorgeus and quite massive in X3:R. :up:
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http://img216.imageshack.us/img216/3...leonxq0qj9.jpg RDP |
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I couldn't really get a feel for my relative position with the mouse and it turned dogfights into the kind I don't really like... just turning toward the offscreen target reticle until you see it in front (far away) and you start shooting at each other head on. ...and of course the throttle pretty much was just pegged at 80% or whatever. With an FCS, you'll be able to jump on their tails and stay on em. I find that I need to constantly adjust throttle to keep em in my sights. When you do have those head on confrontations, you can also use directional thrusters to side-skid (or strafe) away from the tracing line of laser fire. Coordinating that control is a bit difficult with just the mouse and keyboard. Right now though, I'm trying to find some at least moderately profitable trade routes and haven't had much luck. I do better killing pirates and selling their abandoned ships or the bits of equipment they happen to drop. |
Heh good luck finding any trade routes per say. They don't realy exist.
Keep in mind that the ai also buys and sells resources, so you can never rely on any one place being full of a certain resource, or needing another resource, as some other pilot may have beat you to it. The universe is about as living and breathing as it gets. Though this is a good thing as with out the ai, factories would be constantly running out of the resources needed to produce things. Personaly I usualy start off with selling energy, energy is usualy a good one to start off on, as alot of factories use energy, also in the default universe, solar energy factories are not very spread out and tend to be clumped in certain sectors, which meens there is usualy high demand for it further out from the solar energy facs (a couple of sectors away). Though energy doesnt pull in massive profit per run. Another tip is to find out about all the freebies (ships and other stuff) and go get them (2 good ones in the stock game is the toucan hauler, and the split mamba raider) Pricing is pretty easy to figure out though, if they got lots of the item, they will sell it for less, if they hardly have any then they will sell for alot As for the mouse, well personaly i cant stand it in x3 reunion, they should have made it simulate a joystick like most other games like this. |
Yeah with my piddly little cargo bay of 90-ish units those energy runs where I'm netting (on a good run) 5/unit, it's gettin me like 400 creds...
Whereas if I happen to blast a pirate and he drops a missile; I can sell the thing for like 4000. ...or if he bails, I can salvage the ship. I've also been bouncing around the stations reading the bulletin boards. Occasionally I see little side missions that pay in the 1000-5000 range (saw one bounty for over 20k, but managed to screw that one up and miss the big payday). Did anyone else notice those ships in the X-Fleet mod? |
Thats why i suggested you find out about the freebie cayman hauler (its a small transport ship) ;)
Not familiar with X-Fleet |
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Here's a pic of the Yorktown capital ship/carrier: http://i236.photobucket.com/albums/f...creen00012.jpg And the VF103 Jolly Rogers flying CAP... http://i236.photobucket.com/albums/f...creen00006.jpg (air intakes for spaceflight, gotta love it) And more pics here: http://www.thexuniverse.com/forum/showthread.php?t=6947 |
Is there a mod to add Babylon 5 ships to it? I'd love to see them in X3. :rock:
EDIT: nevermind, found out already. *drool* http://b5.hc-gamer.de/mods/gallery/image.php?pic=64 |
so what do people here think is better? eve online or x-fire?
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