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-   -   Using ship ID in TM (https://www.subsim.com/radioroom/showthread.php?t=130791)

tomoose 02-11-08 09:18 AM

Using ship ID in TM
 
I tried to use the Shift-I approaching a target but nothing happens. What is it supposed to do?
thanks.

Rockin Robbins 02-11-08 09:33 AM

danger: relying on memory.
 
I believe Ducimus only hooked up a toolbar button to that function. I had to connect shift-i with a control tweak I made myself on my installation. I don't have the last update of TM since I'm still at sea since it was issued, so that could have changed.

tomoose 02-11-08 09:38 AM

I tried the toolbar too
 
What exactly is supposed to happen when using that function? Does the ID book go to the appropriate page etc?

thanks,

C DuDe 02-11-08 09:43 AM

Hi,

The AI tells you what ship your looking at through the scope... in effect you don't have to go through the book.

Wilcke 02-11-08 10:39 AM

In Trigger Maru the button is there but connected to nothing.

Munchausen 02-11-08 04:24 PM

Either a button or hot key must be linked to command 343 in the "commands.cfg" file. Once that's accomplished, you must (in game) lock a target and then call the command via the linked button or hot key.

The ID is displayed in a window at the top of the TDC ... and insertion of the target's mast height is automatic. If no target is locked, you won't get the ID.

tomoose 02-12-08 07:56 AM

Thanks
 
I thought I'd linked 343 but I'll recheck thanks for the help.

Munchausen 02-12-08 02:11 PM

Quote:

Originally Posted by Munchausen
If no target is locked, you won't get the ID.

:hmm: Correction: you do not need to actually lock the target. But the target must be close enough for a lock-on. (Often you can see a target before it's within lock-on range ... in that situation, you won't get an ID.)

You do need to have your scope/TBT pointing at the target, though ... same as when entering data to the TDC. A lock-on simply centers your crosshairs and helps to insure you've sighted the proper target.


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