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Using ship ID in TM
I tried to use the Shift-I approaching a target but nothing happens. What is it supposed to do?
thanks. |
danger: relying on memory.
I believe Ducimus only hooked up a toolbar button to that function. I had to connect shift-i with a control tweak I made myself on my installation. I don't have the last update of TM since I'm still at sea since it was issued, so that could have changed.
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I tried the toolbar too
What exactly is supposed to happen when using that function? Does the ID book go to the appropriate page etc?
thanks, |
Hi,
The AI tells you what ship your looking at through the scope... in effect you don't have to go through the book. |
In Trigger Maru the button is there but connected to nothing.
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Either a button or hot key must be linked to command 343 in the "commands.cfg" file. Once that's accomplished, you must (in game) lock a target and then call the command via the linked button or hot key.
The ID is displayed in a window at the top of the TDC ... and insertion of the target's mast height is automatic. If no target is locked, you won't get the ID. |
Thanks
I thought I'd linked 343 but I'll recheck thanks for the help.
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Quote:
You do need to have your scope/TBT pointing at the target, though ... same as when entering data to the TDC. A lock-on simply centers your crosshairs and helps to insure you've sighted the proper target. |
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