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Missing Sounds
Sehr Geehrt Kameraden!
I have managed to install SH III with GWX II, but I am missing some of the sounds and sound effects. There are no crew responses, no depth charge sound effects, no dive/surface sound effects, no explosions, etc., etc.. The sounds of the boat's engines are there along with weather sound effects, but not thunder. Any suggestions? |
Have you tested some other game, that all the sound works there?
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IO
Are you using SH3CMDR? If so, screwing around with the time compression settings can do this. Check the readme. |
Which readme? I think i also have this problem.
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Missing Sound
Thanks Irish1958
You are correct. I had to reset all the time compression values. What is the point of having them if it stuffs up the game I wonder! At one stage the game was continually pausing itself, damned annoying. But, it seems all is well now, again, many thanks. |
Many of us have been caught out 'initially' in the past by similar experiences :lol:
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http://img156.imageshack.us/img156/4500/tcyp2.jpg Players can even click on the link. :yep: Quote:
Unfortunately I'm stuck between a rock and a hard place here. If I allow the settings to be changed to 1, even with CLEAR warnings (it's in two places btw), players complain. If I change it so as to block changing the settings to 1 altogether, guess what, players will complain ("why can't I change this to 1, what's the point of having it if I can't change it to what I want? I'm confused."). And there's nothing stopping players from editing the TC settings directly in main.cfg with the same results. They don't even get a warning. All I can say is, if you don't don't what you are changing, don't change! ;) |
I still have some sounds missing. "Blowing tanks" won't play any sound at all cept for the order speach sound but crash dive will play normally. I also don't hear the periscope raising/lowering unless i'm in the periscope station. I don't remember this being so. Please help. I havent messed with time compression at all as of yet. But i d use SubCommander
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I use this feature all the time, and I find it one of the best in CMDR. Change only one or two settings at a time and if you have a problem fix it for that particular setting. Example: I use 4000X when I have a grid in North America or South Africa. If I have one in, say, AF or AN, I don't use this time compression. I also set spotted aircraft to 1 later in the war. When I left it at the stock settings, I was always sunk before I could react. ETC ETC ETC CMDR ROCKS:rock::rock::rock:"Don't leave home without it" |
Sounds and SH3 Cmdr
The only changes I wanted to make are to set the compression to "0" when ships or aircraft are spotted. The reason is that I can leave the game running and do something else, listening for the I WO, and not have to panic trying to get back to the PC, particularly if it's an aircraft. Even in real time, "1," by the time I got back to deal with an enemy aircraft it could be too late.
I must also confess to a great ignorance when it comes to how PC's and their programs work. Readme files tend to only complicate things. |
Play the game it suits you best matey....to each their own http://www.psionguild.org/forums/ima...s/thumbsup.gif
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