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I'm confused a bit about the alternative flotillas mod
After some time (probably about 2 months) I've returned to one of my fav sims ever. I've installed GWX2.0 without any problems. Now I'm deciding which mods I want to enable before starting a new career. I've read in the GWX manual that the alternative flotillas mod needs to be installed in a special way. First the Navigation Maps and Grid References in English mod needs to be installed, so I did that using JGME. I enabled that mod, then I tried enabling the Alternative Flotillas but it gave me a warning message saying that by enabling the mod it may cause some problems or something like that. Did I do something wrong? Should I go ahead and just say yes?
Also a question about the Black Sea and Indian Ocean campaign mods. One of these needs to be activated only if I'm either starting a whole new career there or if I'm already in a career but would like to transfer to either one of these places, right? |
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I'm following the exact instructions that are in the manual. After enabling the English Nav Map and Grid Refs mod, I try enabling the Alternative Flotillas mod and here's the exact message I get:
"Flotilla.cfg" has already been altered by the "GWX - English Nav Map and Grid Refs" mod.So, should I go ahead and enable it? I also get a similar type of message when I try to enable Merged Campaign mod after enabling Lite Harbor Traffic mod, and there's nothing in the manual that tells or warns about this. |
Yes you should go ahead. The flotilla.cfg file is what gets changed byt using this mod. JSGME is just doing it's job of advising that a change to a previously modified file has been made.
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Thanks TarJak. I've never seen that message before so wasn't sure if I was doing it correctly.
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