SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Crazy idea for AOB? (https://www.subsim.com/radioroom/showthread.php?t=130512)

Doolan 02-06-08 09:11 PM

Crazy idea for AOB?
 
I just had a silly idea that might work, although I haven't been able to test it yet ingame.

Lately I've been playing a few tabletop naval wargames, one of which sports plastic prepainted miniatures that, while not extremely detailed, are generally accurate in terms of proportions, mast and turret placement, etc.

I think it would be possible to use one of them and a protractor as a way of estimating AoB by rotating the ship model until it matches the image on the periscope.

Has anyone thought of doing that in SH4 before? If so, have you tried it? With what results?

Sadly I have no models for merchants except for Kinai Maru, but I do have a few warships that I'm tempted to use for this (a Yukikaze, Kongo, Yamato and Akagi).

In the case of this particular wargame, only larger ships would work, as they are the only models with enough detail to actually get you reliable results, but still...

Sailor Steve 02-06-08 10:04 PM

Prepainted plastic?! I use GHQ metal ones, with lots of detail, and add more for myself. I have all the Majestic, Canopus and Formidable classes, all converted from their King Edward VII model.

But then, I like ships. I also like your idea.:sunny:

Doolan 02-06-08 11:00 PM

Whoa... :o

I had seen some napoleonic GHQ ones at a local wargame store, but I hadn't seen the WWII models... they're *amazing*!

The reason why I started that other wargame with the prepainted plastic ones was as you probably imagine lack of time... Back in my day I collected and painted lots of historical figurines, but the offer is so enormous now that I wouldn't be able to keep up :D

I was looking for a quick, easy and cheap alternative I could take to the university to play between lectures, and there's where I found it :)

Sailor Steve 02-07-08 12:27 AM

I was just pulling your chain anyway. GHQ can get expensive in a real hurry. I've played with several others.

One of the reasons I don't play armor miniatures is that GHQs are so pretty I'd spend all my money trying to own them all.:dead:

elanaiba 02-07-08 05:02 AM

Quote:

Originally Posted by Doolan
I just had a silly idea that might work, although I haven't been able to test it yet ingame.

Lately I've been playing a few tabletop naval wargames, one of which sports plastic prepainted miniatures that, while not extremely detailed, are generally accurate in terms of proportions, mast and turret placement, etc.

I think it would be possible to use one of them and a protractor as a way of estimating AoB by rotating the ship model until it matches the image on the periscope.

Has anyone thought of doing that in SH4 before? If so, have you tried it? With what results?

Sadly I have no models for merchants except for Kinai Maru, but I do have a few warships that I'm tempted to use for this (a Yukikaze, Kongo, Yamato and Akagi).

In the case of this particular wargame, only larger ships would work, as they are the only models with enough detail to actually get you reliable results, but still...

I think I read somewhere about actual US subs doing the same to train in estimating AOB.

AVGWarhawk 02-07-08 08:54 AM

Quote:

Originally Posted by elanaiba
Quote:

Originally Posted by Doolan
I just had a silly idea that might work, although I haven't been able to test it yet ingame.

Lately I've been playing a few tabletop naval wargames, one of which sports plastic prepainted miniatures that, while not extremely detailed, are generally accurate in terms of proportions, mast and turret placement, etc.

I think it would be possible to use one of them and a protractor as a way of estimating AoB by rotating the ship model until it matches the image on the periscope.

Has anyone thought of doing that in SH4 before? If so, have you tried it? With what results?

Sadly I have no models for merchants except for Kinai Maru, but I do have a few warships that I'm tempted to use for this (a Yukikaze, Kongo, Yamato and Akagi).

In the case of this particular wargame, only larger ships would work, as they are the only models with enough detail to actually get you reliable results, but still...

I think I read somewhere about actual US subs doing the same to train in estimating AOB.

They did train in a gymnasium at Pearl. The use of modeled craft were used and placed on the floor of the gym. I read that also in one of my books.(of many)

joegrundman 02-07-08 09:07 AM

Quote:

Originally Posted by AVGWarhawk
Quote:

Originally Posted by elanaiba
Quote:

Originally Posted by Doolan
I just had a silly idea that might work, although I haven't been able to test it yet ingame.

Lately I've been playing a few tabletop naval wargames, one of which sports plastic prepainted miniatures that, while not extremely detailed, are generally accurate in terms of proportions, mast and turret placement, etc.

I think it would be possible to use one of them and a protractor as a way of estimating AoB by rotating the ship model until it matches the image on the periscope.

Has anyone thought of doing that in SH4 before? If so, have you tried it? With what results?

Sadly I have no models for merchants except for Kinai Maru, but I do have a few warships that I'm tempted to use for this (a Yukikaze, Kongo, Yamato and Akagi).

In the case of this particular wargame, only larger ships would work, as they are the only models with enough detail to actually get you reliable results, but still...

I think I read somewhere about actual US subs doing the same to train in estimating AOB.

They did train in a gymnasium at Pearl. The use of modeled craft were used and placed on the floor of the gym. I read that also in one of my books.(of many)

And i was thinking it would be quite nice if you had an AOB scale in the museum view so it could be used for AOB practice.:)


All times are GMT -5. The time now is 03:53 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.