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-   -   How work fatigue model RuB 1x TC? (https://www.subsim.com/radioroom/showthread.php?t=130069)

Yoriyn 01-31-08 01:15 PM

How work fatigue model RuB 1x TC?
 
Anybody have a idea how the RuB 1x TC works? I play in realtime (no time compresion) but I just start using RuB 1x fatigue model and I need more information about it. When the crew begin to be tired, and how long they need rest? Any differents in fatigue depend from U-boat section?

Jimbuna 01-31-08 01:28 PM

This is quite an old mod now mate......IIRC fatigue takes it's toll in 8 hours RL.
Not 100% certain mind :hmm: Someone may be able to expand on your query a bit more soon :up:

onelifecrisis 01-31-08 02:20 PM

Quote:

Originally Posted by Yoriyn
Anybody have a idea how the RuB 1x TC works? I play in realtime (no time compresion) but I just start using RuB 1x fatigue model and I need more information about it. When the crew begin to be tired, and how long they need rest? Any differents in fatigue depend from U-boat section?

It works like this:

Your crew gradually become tired over a period of days/weeks. They tire slowly when cruising (i.e. when on watch / in the command room / radio room), a bit quicker cruising in bad weather, and very quickly (relatively speaking) in battle (torpedo loading / repair). Putting them in quarters doesn't actually regenerate any fatigue, but crew in quarters will not lose any either.

The idea is that this models the crew gradually becoming more and more worn out over the course of a mission, so they are very effective at the start but after 2 weeks of patrol/battle they'll be tired and less effective. I quite like it actually.

BTW, you don't have to stay at 1x for it to work, but you do have to stay lower than your "3D TC" setting (default 32, but if you have a decent PC you can crank this all the way up to 1024 no problem).

HTH
OLC

Yoriyn 01-31-08 03:26 PM

Thank you. I see, this is something similar to "battle stress" fatigue model. Am right?

onelifecrisis 01-31-08 04:20 PM

:yep:

mikaelanderlund 02-01-08 04:37 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Yoriyn
Anybody have a idea how the RuB 1x TC works? I play in realtime (no time compresion) but I just start using RuB 1x fatigue model and I need more information about it. When the crew begin to be tired, and how long they need rest? Any differents in fatigue depend from U-boat section?

It works like this:

Your crew gradually become tired over a period of days/weeks. They tire slowly when cruising (i.e. when on watch / in the command room / radio room), a bit quicker cruising in bad weather, and very quickly (relatively speaking) in battle (torpedo loading / repair). Putting them in quarters doesn't actually regenerate any fatigue, but crew in quarters will not lose any either.

The idea is that this models the crew gradually becoming more and more worn out over the course of a mission, so they are very effective at the start but after 2 weeks of patrol/battle they'll be tired and less effective. I quite like it actually.

BTW, you don't have to stay at 1x for it to work, but you do have to stay lower than your "3D TC" setting (default 32, but if you have a decent PC you can crank this all the way up to 1024 no problem).

HTH
OLC

I like it too. But I have modified it so after 4 weeks of patrol they will be tired.

Mikael

Yoriyn 02-01-08 05:16 AM

Can you tell me how do you modyficate the fatigue model? And what means all this strange code?
Desc=RUb 1x TC
CREW_0|FatigueMax=0.80
CREW_0|FatigueStep=0
CREW_1|FatigueMax=0.75
CREW_1|FatigueStep=0
CREW_2|FatigueMax=0.70
CREW_2|FatigueStep=0
CREW_3|FatigueMax=0.70
CREW_3|FatigueStep=0
CREW_4|FatigueMax=0.65
CREW_4|FatigueStep=0
CREW_5|FatigueMax=0.60
CREW_5|FatigueStep=0
CREW_6|FatigueMax=0.75
CREW_6|FatigueStep=0
CREW_7|FatigueMax=0.7
CREW_7|FatigueStep=0
CREW_8|FatigueMax=0.65
CREW_8|FatigueStep=0
FATIGUE_COEF|RegularFactor00=0.0001
FATIGUE_COEF|SpecificFactor00=0.0004
FATIGUE_COEF|BadWeather0=0.0003
FATIGUE_COEF|RegularFactor10=0.0001
FATIGUE_COEF|RegularFactor11=0.0001
FATIGUE_COEF|SpecificFactor10=0.0001
FATIGUE_COEF|SpecificFactor11=0.0002
FATIGUE_COEF|BadWeather1=0.0002
FATIGUE_COEF|RegularFactor20=0.0001
FATIGUE_COEF|RegularFactor21=0.0001
FATIGUE_COEF|SpecificFactor20=0.0001
FATIGUE_COEF|SpecificFactor21=0.0002
FATIGUE_COEF|BadWeather2=0.0002
FATIGUE_COEF|RegularFactor30=0.0001
FATIGUE_COEF|RegularFactor31=0.0001
FATIGUE_COEF|SpecificFactor30=0.0004
FATIGUE_COEF|SpecificFactor31=0.0001
FATIGUE_COEF|BadWeather3=0.0002
FATIGUE_COEF|RegularFactor40=0.0001
FATIGUE_COEF|RegularFactor41=0.0001
FATIGUE_COEF|SpecificFactor40=0.0001
FATIGUE_COEF|SpecificFactor41=0.0004
FATIGUE_COEF|BadWeather4=0.0002
FATIGUE_COEF|RegularFactor50=0.0003
FATIGUE_COEF|RegularFactor51=0.0003
FATIGUE_COEF|SpecificFactor50=0.001
FATIGUE_COEF|SpecificFactor51=0.0013
FATIGUE_COEF|BadWeather5=0.0006
FATIGUE_COEF|SpecificFactor60=-0.001
FATIGUE_COEF|SpecificFactor61=-0.001
FATIGUE_COEF|SpecificFactor70=-0.001
FATIGUE_COEF|SpecificFactor71=-0.001
FATIGUE_COEF|RegularFactor80=0.0003
FATIGUE_COEF|RegularFactor81=0.0003
FATIGUE_COEF|SpecificFactor80=0.001
FATIGUE_COEF|SpecificFactor81=0.0013
FATIGUE_COEF|BadWeather8=0.0006
FATIGUE_COEF|RegularFactor90=0.0001
FATIGUE_COEF|SpecificFactor90=0.0005
FATIGUE_COEF|BadWeather9=0.0006
FATIGUE_COEF|RegularFactor100=0.0001
FATIGUE_COEF|SpecificFactor100=0.0004
FATIGUE_COEF|BadWeather10=0.0006
FATIGUE_COEF|RegularFactor110=0.0003
FATIGUE_COEF|RegularFactor111=0.0003
FATIGUE_COEF|SpecificFactor110=0.0003
FATIGUE_COEF|SpecificFactor111=0.0003
FATIGUE_COEF|BadWeather11=0

Yoriyn 02-02-08 02:53 PM

Anyone can help me with fatigue modification.


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