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[REQ] Early Cold War Mod...
Alright, this would be a rather epic undertaking, but who else thinks it would be cool to put together an early Cold War mod (early to mid 50's) with variants of the Guppy class boats, perhaps the Nautilus as well, and hunt sume Russian Foxtrots or vice versa? Ideally it would be the plot of SH5, but since that game is just a rumor so far...
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Obviously, the Cold war has already started :)
Discussion at Sukhoi.ru http://www.sukhoi.ru/forum/showthread.php?t=50322 Screenshots: http://www.sukhoi.ru/forum/attachmen...7&d=1201527074 http://www.sukhoi.ru/forum/attachmen...8&d=1201527127 http://www.sukhoi.ru/forum/attachmen...5&d=1201793094 http://www.sukhoi.ru/forum/attachmen...0&d=1201822356 Test submarine 627A for d/l: http://slil.ru/25415672 |
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that download link is very slow, sofar i am 3 hours into downloading and only 13% :damn:
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Good lord is that a November in those screenshots?
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i cant download it after 12 hours still stuck at 13% :o
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It is, that's incredible! I downloaded it and attempted to install it, but I can't find the damn thing in any of the start dates for career... Can anyone here read the readme?
Oh and this is now the official thread for Cold War related mods by the way... |
well if i could download more than 13% in 12 hours i could get it to work lol
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would anyone be able to e-mail me the mod? after 3 tries and close to 12 hours i cant get past 13% then it freezes
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Sure, send me a pm with your address.
Anyways, I found it. It isn't available in campaign (any ideas how to add it?) it's only available in the missions. First Impressions: Very fast! Somehow they got it to break the hardcoded speed limits for subs (~21kts surfaced, ~8kts submerged), so it goes the full 30kts while submerged. The batteries also last about as long as the uranium should in the reactors (in 6 days I've only seen the batteries drop to 95%). Also has tweaked sound file which, oddly enough, removes all sub sounds but adds a nuclear reactor hum (any idea how to tweak the sh.sdl file?). This is also clearly a work in progress as the aldis lamp and tube selector on the bridge show up about 40ft below the keel and the bridge officers are standing 2-3ft below the deck of the bridge. The torpedo tubes are also fleet boat type, but hidden behind the new tubes so torps seem to launch from the sonar dome... Overall, though, it is a pretty sweet WIP and with some proper work put in it could be amazing. Bug fixing aside, all it really needs is a remodeled interior minus the conning tower (it uses the Porpoise interior). And perhaps some new sensors... From what I can tell on the forum thread (crudely translated on the web), work is already being done to get fast torpedos as well, presumably guided. Anyone else have info about Cold War mods released or in progress? |
Oh, and does anyone have an idea how I can get both the SD and SJ radar masts to extend and retract? I've tried Anvarts retractable SD mod with no success so far. Ideally the sub should have a snorkle to replenish air from periscope depth as well, but radar is the first priority.
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got the schnorkel from the type XXI font SHIII onto the sub, but having trouble making it extend to actually function.
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i found that since 1.4 i can only get anvarts retractabe SD to work if i manually install it into game
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I've been having that problem with most everything since 1.4 myself, now that I think about it...
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Well the SD is now deployable, though it's about 8ft too short beacause it was hidden low in the sail. Now I need to remove the supports from the SJ mast and get it to raise and lower on the same command, somehow. Perhaps I should just wait to see what the Russians come up with...
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