![]() |
Night crosshair ?
---
|
I worked on that one some time ago, well to be more specific i tryed to find the location of the functions you just described in your post. And i didn`t not manage to find anything so far :damn:. Maybe someone with very good skills and knowlege can help. (Crossing my fingers)
|
I don't know if this is any help but a mod for SH4 "Green Crosslines" might point to the right files or you may be able to PM him for advise, this is from the readme::yep:
Green Crosslines for attack periscope, Observation periscope and TBT: -Changes the black crosslines into green, for improving nighttime targetting. Good hunting, fvd Cheers. |
Firstly, yes the colour is hardcoded in SH3. That doesn't mean you can't work around it. If you want black lines all the time, just add said black lines to Periscope.tga (I mean literally draw them in the scope view exactly where the green lines are in the game) and you're done.
Secondly, it may interest you to know that the real U-boats did have the glowing green lines. I originally planned to include black lines in the OLC GUI until I found out that the green ones are actually historically accurate! :o HTH OLC |
on a grim and stormy night, the following FT from a german U-Boat is deciphered on a british radio monitoring station...
"TO: BDU DONT LIKE MY PERISCOPE. THE CROSSHAIR COLOUR LOOKS LIKE IN TRASHY 1930'S SCIENCE-FICTION MOVIE. PLEASE PREPARE A MORE CLASSIC COLOUR TO BE INSTALLED WHEN I ARRIVE IN PORT. WOULD PREFER OAK-BROWN OR ANTHRACITE. FOR THE NIGHT I FANCY IVORY, A BRIGHT BEIGE TONE OR SILVER. BETWEEN AM23 AND BE56, 6 EELS, 1/2 HAM, 7 BANANAS U46" |
Quote:
Edit: Wait, are you saying you already tried that??? I could have sworn I'd tried it and it worked. |
The colour of the Bearing.tga shouldn't matter. For example, the bearing.tga is used by the binos and they never display green. Blacking it out won't help as the info is in the alpha channel.
So, my guess is that there is a colour controller in the menu.ini blocks for the periscope/obs & uzo. Compare the differences between the binos & other optics. |
Quote:
Want me to email it to you? PM me with an addy. |
Quote:
|
Quote:
Edit: Which it looks like he's using! |
BTW, danlisa, I just noticed your other post.
Yes, the colour of the TGA matters. It is my belief that SH3 sort of "mixes" the green colour with whatever colour the TGA is. Because the TGA is white by default, you get green... but if my theory is correct you could make the TGA red and then at night it'd be yellow! :o (Edit: or, possibly, black again... depending on how it mixes it, and whether or not the colour is pure red, or red with a bit of green... oh, nm) The binos don't change colour because SH3 doesn't add green to the bino bearing indicator at night, that's all. Not that this is particularly useful, but there you go. :) |
Actually, the historically 100% accurate colours would be:
1) Reticle: Daylight: Black Nighttime: Green, due to radioactive mass in the wires placed on the lens 2) Bearing vernier: Daylight: Black background with white numbering Nighttime: Same but lighted with own lamp (white) and with a touch of the ambience light, i.e. if the conning tower is rigged for red, you would actually see the numbering in orange-red Hope that helps :up: |
Uh... that's very odd. Did you see the screenshot I sent you in the same email? It shows the attack scope at night with a black bearing - using the bearing.tga I sent you. So it does work, even in the attack scope - at least foe me. I've no idea why it's not working for ya...
|
All times are GMT -5. The time now is 12:34 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.