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-   -   So when your out of fuel...that's it....? (https://www.subsim.com/radioroom/showthread.php?t=129031)

aurora-7 01-15-08 12:15 PM

So when your out of fuel...that's it....?
 
Even if your in home waters? I was within a couple hundred miles of Midway when I ran out returning from patrol. No way to radio out the situation for friendly help so does that mean I've blown that career?

TDK1044 01-15-08 01:13 PM

Reload the last saved game. Select a speed of two knots and limp to midway.

aurora-7 01-15-08 01:30 PM

You know, before this I used to play ‘Sub Command’ and “688i” and found it so difficult to work out the sonar contacts, identifying targets, and evading enemy subs and I always was getting clobbered. So I figure maybe a WWII sub sim would be easier and fun. Ha!

Now I need to brush up on my basic trig to fire a torpedo at a target –no acoustical acquisitioning in Mk XIV torpedoes!

And no nuclear fuel! I need to better plot my fuel burn rate to make sure I make it home –an pray the weather isn’t against me!

I was surprised how much time whiz’s buy when I play this sim. 2 hours felt like 15 minutes after being so busy with various calculations. Am I having fun? Oh, yes :D

Mush Martin 01-15-08 01:40 PM

Quote:

Originally Posted by aurora-7
You know, before this I used to play ‘Sub Command’ and “688i” and found it so difficult to work out the sonar contacts, identifying targets, and evading enemy subs and I always was getting clobbered. So I figure maybe a WWII sub sim would be easier and fun. Ha!

Now I need to brush up on my basic trig to fire a torpedo at a target –no acoustical acquisitioning in Mk XIV torpedoes!

And no nuclear fuel! I need to better plot my fuel burn rate to make sure I make it home –an pray the weather isn’t against me!

I was surprised how much time whiz’s buy when I play this sim. 2 hours felt like 15 minutes after being so busy with various calculations. Am I having fun? Oh, yes :D

Ah another convert to the classics :up::up:

donut 01-15-08 02:17 PM

Advise time
 
Should you be unable to charge batterys fully,turn off battery charging. When charging you use one shaft power to charge. Two screws give better MPG.:yep: /speed/distance.

aurora-7 01-15-08 02:59 PM

Quote:

Originally Posted by donut
Should you be unable to charge batterys fully,turn off battery charging. When charging you use one shaft power to charge. Two screws give better MPG.:yep: /speed/distance.

Wow, is that actually modeled into the sim? That could be what did me in. Would charging shut off automaticaly when batteries reach 100% or do I need to 'click' it off?

Fincuan 01-15-08 03:37 PM

Quote:

Originally Posted by aurora-7
Wow, is that actually modeled into the sim? That could be what did me in. Would charging shut off automaticaly when batteries reach 100% or do I need to 'click' it off?

Normally charging is shut off when 100% is reached, but if the batteries are damaged they will never reach 100%, and thus charging goes on and on... and your fuel consumption is huge. That's why you need to turn it off manually whenever it doesn't charge anymore(it usually stops around 95-98%). Limping back at two knots, which somebody suggested, won't take your far btw. The most efficient cruising speed in SH4 fleet boats is around 9.5 knots(Gato at least). If you are charging, then going ahead 1/3 will fill them batteries up quite fast.

Quillan 01-15-08 03:37 PM

It will shut off automatically.

And if you absolutely need to, it's possible to cheat. Go into your Documents and Settings folder, find the SH4 folder there under My Games, then find your most recent save folder. There's both a GamePlaySettings.cfg file in there directly, and again within a subfolder. Editing that you can change the line

LimitedFuel=true

to

LimitedFuel=false

then save, close, and reload the save game. This will turn off the limited fuel, and let you get on to Midway or wherever your home port is. I had to do this a couple of days ago, when some trivial damage to the front of the boat (no hull damage, minor scratches to the bulkheads in the control room and forward torpedo room that took less than 30 seconds to fix all of them) caused my fuel consumption to go up to at least 4x what it was on the outbound trip. I made it from Midway to Okinawa for an agent insertion, then from Okinawa to the Korea Straight for a patrol with 67% diesel remaining, then ran out of fuel on the return leg about 1200 miles east of Tokyo going back while pulling every trick I could come up with to conserve fuel. I cheated my way back home.

M. Sarsfield 01-15-08 03:40 PM

They need to make sub tenders an active part of this game... oh well...:-?

Fincuan 01-15-08 03:41 PM

Quote:

Originally Posted by Quillan
some trivial damage to the front of the boat (no hull damage, minor scratches to the bulkheads in the control room and forward torpedo room that took less than 30 seconds to fix all of them) caused my fuel consumption to go up to at least 4x what it was on the outbound trip.

See my post above. Your batteries were most likely damaged, and couldn't be completely recharged.

Ducimus 01-15-08 03:45 PM

I always have enough fuel to get back to port! :smug: :know:

Snuffy 01-15-08 04:42 PM

Even at a couple hundred miles from port ... It's still a long walk. :yep:

Fincuan 01-15-08 05:19 PM

Quote:

Originally Posted by Snuffy
Even at a couple hundred miles from port ... It's still a long walk. :yep:

And you would have to be Jesus for even that to be true

Moses might also be able to do that, although using a different method :lol:

Thendash 01-15-08 07:11 PM

Maybe you could dive and run on batteries and make it within range of the port. Or rig a sail with your bed sheets and coats to sail your way back. ;)

joegrundman 01-15-08 11:52 PM

My crewmen have long become proficient at paddling with biscuit tins.
The skipper sits on the bridge and beats time on an empty cooking oil drum.

Done that at least three times already. We are getting a reputation with those boys at Midway


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