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SH4-4Deck guns on Balao or Gato class
-Warning...That's an unreal-mod!/backup your files/I'M not guilty If there are problems
U want to have 4 Deck Guns on your Balao class? OK! A)Open The file Unitparts3Balao.upc in Data\UPCData\UPCUnitsData with you Editor or Wordpad. B)Scroll to the almost last point named [UnitPart 2.UpgradePackSlot 1] C) Write after: ''AcceptedTypes=USLightAA, USHeavyAA'' a comma and then: ''USDeckGun'' now it must look like this: [UnitPart 2.UpgradePackSlot 1] ID= UpgAAGun NameDisplayable= Aft Anti-Aircraft Gun Type=NULL AcceptedTypes=USLightAA, USHeavyAA,USDeckGun UserCustomizable=Yes IDLinkUpgradePackSlots= CTBackAA IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, Upack40mmSingle D) Now you add the same thing at [UnitPart 2.UpgradePackSlot 2] under this point! it should look like this: [UnitPart 2.UpgradePackSlot 2] ID= UpgBowAAGun NameDisplayable= Fore Anti-Aircraft Gun Type=NULL AcceptedTypes=USLightAA, USHeavyAA,USDeckGun UserCustomizable=Yes IDLinkUpgradePackSlots= CTForeAA IDLinkUpgradePackSlotsIntervalDefault1= NULL, NULL, Upack20mmTwin E) Save everything;) F)Open Upgradepacks.upc in Data\UPCData\UPCUnitsData G)Seek for: [UpgradePack 25] ID= Upack5in25calDGDouble H) Now U delete the Dates after ''UnitUpgradePackIntervalOptions1'' I)Write in place of the dates NULL it should look like this [UpgradePack 25] ID= Upack5in25calDGDouble NameDisplayable= 5" 25 cal Deck Guns (Bow and Stern) FunctionalType= UpFTypeWeaponCannon UpgradePackSlotType= USDeckGunAdv Type=NULL UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1= NULL, NULL,2000 IDLinkUpgradePackElements= 5in25calUS, 5in25calUS J)Save it and start the game! K)Start a new carrer and choose: 1944 and the Balao class and 5000Prestige l)Now look if you can put the any DeckGun on the flak slots M)Put the double Deck Gun on the Deck Gun slot and start any mission Usually all 4 Deck Guns shoot on ships now! If you mod the shell speed and other things you can shoot some battleships if you find one You can make the same thing with the Gato class! BUT: DON'T PLAY CAREER-MODE WITH THIS 4 DECK GUNS!!!! -It won't be fun a long time! |
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Well, that's an...um, interesting first post.
Anyway, WELCOME ABOARD!:sunny: |
Thx:D
this is a cool forum! |
what can you take down with this?
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All 4 guns shoot on ships
but if u see a plane u have to dive!:) |
That's what I would call a battle sub...:rotfl: :rotfl: :rotfl: :rotfl:
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i found a convoy with a lot of warships:huh:
but i loose....too much hits:damn: |
Early Hy-brid
Can you tell me how to put a late war conning tower on an early (1941) boat to start a new career ? the early cons only had a single aft AA position. I would like to start a new game (career , 1941) with a selectable class with 1x20mmtwin, 1x40mmsingle, 1x5in25 @ for & aft (2 total). Would also like to import the homming torpedoes from SHIII mod. HELP ??
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What boat SD it makes a bit of a difference though not much.
Gar ? Gato ? |
here it is for gato as an example go to
C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\UPCData\UPCUnitsData Make a back up copy of the file somewhere if your going to alter it. open the file called UnitParts1Gato here you will see a long text file at the top you will see this [UnitPart 1] ID= GatoConningEarlyWar Type= GatoConningTower ;Can only placed on unit parts slot of this type NameDisplayable= Start of war Conning Tower UnitPartInterval=NULL, 1942-12-01 ExternalLinkName3D= data/objects/Conning_Gato_01 HullTextureNameOverride=data/Submarine/NSS_Gato/NSS_Gato_T01.tga HullLightmapTextureNameOverride=data/Submarine/NSS_Gato/NSS_Gato_O01.tga HullNormalmapTextureNameOverride= NULL MenuSilhouetteTextureNameOverride= Gato_Class_01.tga this is the first conning tower the sub uses in the war and it is available from the begining up to dec 1 1942 UnitPartInterval=NULL, 1942-12-01 change the available to date to 1941 like this NULL, 1941-12-01 next further down the page locate. [UnitPart 2] ID= GatoConningMedWar Type= GatoConningTower ;Can only placed on unit parts slot of this type NameDisplayable= The aft bridge deck fairwater was removed to reduce silhouette UnitPartInterval=1942-06-01, 1944-12-01 ExternalLinkName3D= data/objects/Conning_Gato_02 HullTextureNameOverride=data/Submarine/NSS_Gato/NSS_Gato_T01.tga HullLightmapTextureNameOverride=data/Submarine/NSS_Gato/NSS_Gato_O01.tga HullNormalmapTextureNameOverride= NULL MenuSilhouetteTextureNameOverride= Gato_Class_02.tga Repeat the procedure change date on the second conning tower to this NULL, 1941-12-01 Further down the page still locate the third conning tower [UnitPart 3] ID= GatoConningLateWar Type= GatoConningTower ;Can only placed on unit parts slot of this type NameDisplayable= The bridge fairwater was completely cut down to reduce surfaced silhouette UnitPartInterval=1942-12-01, NULL ExternalLinkName3D= data/objects/Conning_Gato_03 HullTextureNameOverride=data/Submarine/NSS_Gato/NSS_Gato_T02.tga HullLightmapTextureNameOverride=data/Submarine/NSS_Gato/NSS_Gato_O01.tga HullNormalmapTextureNameOverride= NULL MenuSilhouetteTextureNameOverride= Gato_Class_03.tga here change the date to NULL, NULL and the tower will be the only one available during the war. your going to have to wait a day on the tutorial for the guns though. regards MM |
MR Martin sir will this work on the Tambor class?
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it should yes exactly the same way
tambor has three but some early boats may only have two conning towers and to make a conning tower work that doesnt now is a different trick. M |
mush martin!
the hero who makes the uberboot mod:D can u help me? i wanted to put the Viic conning on the gato, balao or tambor class...however but i think they don't match:roll: see here http://img142.imageshack.us/my.php?i...ambor7cte0.jpg do u or anyone know how to change the slot of the deck gun and how to shorten the periscopes or so?;) |
Sorry Xantro thats a little beyond my skillset.
I can change some of whats in shiv but I cant myself bring stuff into it from outside yet. as for the scopes its a bit beyond me too. Sorry Dude. M:roll: |
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