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-   -   Is this modded ... (https://www.subsim.com/radioroom/showthread.php?t=127714)

von Kinderei 12-26-07 05:08 PM

Is this modded ...
 
Is there a mod that allows ships that have been torpedoed biut not bad enough to sink right away leak oil if hit in the right spot and thus leave a trail so you can track it easily ?

I noticed that in convoy situations I might hit a couple ships but not enough damage to sink'M and then I have to go deep to evade the DD's tryin' to exact revenge .

After a couple hours of cat and mouse and I am able to make it out ... the convoy is gone along with the ships I've already hit .

Be nice to easily track'M by the oil trail ...

Just wonderin'

Mush Martin 12-26-07 05:11 PM

after the sinking yes, while dead in the water no I think.

I believe the oilslick effect is a frame rate killer though
so that may be why its not done.

or maybe it has been done and I just havent seen it yet.

von Kinderei 12-26-07 05:16 PM

Cool ...


Thanks Mush Martin

Madox58 12-26-07 05:25 PM

Oil spots have a limited life.
We tested a "leave a trail" effect but,
it was a FPS killer and would hammer even some of the best systems.
Remember, every effect calls multipule events.
Now give those events unlimited life?
Think about those with bare minimun systems?
We would crash you in a blink of the eye!!

It can be done.
Just not worth it.

von Kinderei 12-26-07 05:29 PM

Thanks gentlemen for the clarification as to WHY it's not modded in ...


I never thought about it bein' a frame rate killer :hmm:

Madox58 12-26-07 05:33 PM

It's not bad for a limited time.
But once you start telling it to stay?
It's like telling that brother-in-law you hate,
You can stay till your on your feet!!!

Mush Martin 12-26-07 05:34 PM

Quote:

Originally Posted by privateer
It's not bad for a limited time.
But once you start telling it to stay?
It's like telling that brother-in-law you hate,
You can stay till your on your feet!!!

is that a crack about my modding:rotfl:

von Kinderei 12-26-07 05:34 PM

LMAO ...

Roger that :rotfl:


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