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Mip Maps or no?
General question on DDS editing.
I'm resizing the bearing tool for the map (it's scaled about 33% too small for my display) and Photoshop w/nVidia's DDS plug-in is asking me whether to include orignal mip maps, generate new mip maps, or use no mip maps at all. Any ideas? Anyone? TIA JD |
Quote:
My advice is not to use the photoshop dds export, but save your files as tga's and use DDS converter 2 (search on google if you haven't got the tool allready ) to convert them to dds, that's what I do and it works. You can offcause do the same the other way around ;) |
And so I shall. Thanks for the tip Kriller.
BTW... totally general comment.... I've been here for a while and this is nothing new, but I just wanted to go ahead and say it out loud. This forum and the people who frequent here are absolutely fabulous. I must have posted half a dozen questions, comments and observations here in the last two days - a veritable flurry for me - and I think I've had one or more helpful responses to each of them within an hour. This place could easily serve as a model for what an internet community should and can be. A great big Bravo Zulu to all of us. JD |
jdkbph,
just for your info, I use PhotoShop and the Nvidia dds plug-in for adding kill flags to my conning tower. In my case I don't use mip-maps because as soon as I zoom out my view from the conning tower for about 10 to 20 feet, the entire kill flag and emblem art disappears. I guess it's a performance saving feature depending on how it's implemented. Anyway, the point is that it works without mip maps. |
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