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HMS Hood....too vulnerable?
Long time no post. GWX 2 got me back into the game, and I'm loving it.
Anyway, I'm loving the fact that there is now a significant challenge to raiding ports (as opposed to the ease I found with the previous GWX). The way the DDs react now is, again, top-notch. However, I seem to remember the larger ships, like the Renown-class, the HMS Nelson, the HMS Hood, etc., were supposed to be able to eat a lot of torps (sometimes, as I had found that only the largest of ships needed more than one torp to sink). So I was wondering, without the Enhanced Damage thing included with GWX2, just how vulnerable is the HMS Hood supposed to be? Upon a recent venture into Scapa Flow, I noticed that it took 3 torps to down her. The first was the only torp from a salvo of 4 to detonate at the appropriate spot magnetically (they were G7a's running at around 12m, one exploded prematurely, two didn't detonate), and the other two were set for impact around around 5m, one hit fore, just forward of the forward ammo bunker, and the other hit aft, about 20m from the rudder. While waiting for my torps to reload (and dodging the lone DD that was in the area), I noticed that I had gotten a message, a mere 1h 32min after my last torp hit the Hood. So I was wondering, with Realistic Sinking Time on, and with GWX2, just how vulnerable are the bigger ships supposed to be? Because, my God......if the ships are as vulnerable as they were in previous GWX editions, with the challenges of the vastly improved ASW...........I just may relapse into my GWX addiction..... |
enhanced dammage is just eyecandy :yep:
also, HMS Hood (for what i've read in the forums here) is known going under with just a few torpedos (2-3) as HMS Renown is a Battlecruiser (just like HMS Hood) she might be as "fragile" as Hood is. |
The other day, Rodney went down with two torpedo hits.
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King George: 3 Torpedoes to the Bow.
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Hmm.
Well then, I guess the old 1-shot areas should still work for most of the ships. Wonderful! And, again, WOW, the ASW presents so much more of a challenge now. AAAAAAAAAARGH! I'm relapsing! |
I put 2 torps into the Hood in port (on day 3 of the war no less), and down she went. A 3rd hit just for kicks.. but i'll take the credit.. :)
Tool. |
As kenijaru stated above, the 'GWX - Enhanced Damage Effects' mod, does not alter the actual damage model of the ships. It only alters the visual effects caused by damage.
For matters relating to the actual damage models for the ships in GWX, please refer to the GWX manual. |
Hi!
Three torpedoes (or fewer) could be quite enough to sink a battleship or battle cruiser. From real life: HMS Royal Oak: sunk by 3 torpedoes from U-47 (Prien)Pablo |
Only two of those listed were at sea and at action stations, though. That makes a far bigger difference than can be quantified in a mere game. QE, Valiant and the Italian ships were all salvaged as were, of course, many of the ships at Pearl Harbour. Hood goes down very easily given the sheer size of her. 48,000 tons is a lot of displaced water.
I've found that people who play a lot of computer sims and tabletop wargames become fixated on armour schemes, belt thickness, hit points, etc., sort of a "Top Trumps Syndrome" whereas real-life matelots and soldiers take a far more human-oriented view of things. They also have a much better understanding of actual effectiveness of weapons systems, as opposed to claimed effectiveness. Quote:
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Jackpot!!!!:lol: |
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@ All
Every ship in GWX still has a critical hit point. It's a very small and hard to find area but it's still there. So a 1 torp kill is still possible but very unlikely, which is the way Von made it.:arrgh!: |
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Quite a few ships in WW2 lost their bows to torpedoes or weather. It's much more survivable than you might think, certainly more than when a ship loses its stern. HMS Liverpool, HMCS Saguenay, USS Minneapolis, blah blah http://www.royalmarinesbands.co.uk/h...SLiverpool.jpg |
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