SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   U-Mark - How to get rid of (https://www.subsim.com/radioroom/showthread.php?t=127126)

Reece 12-16-07 11:50 PM

U-Mark - How to get rid of
 
Hi, should I just delete or has someone done a dds file for this?:D

TheDarkWraith 12-17-07 12:02 AM

Quote:

Originally Posted by Reece
Hi, should I just delete or has someone done a dds file for this?:D

recommend don't deleting it, you might get a CTD. It's best just to replace the file with a 'blank' one like we did in SH3 ;)

Reece 12-17-07 01:00 AM

Amazing isn't it RB, I remove the dds file & replace with SH3 U-Mark.tga file & works like a charm, but if I convert the tga to dds, being small it seems to convert ok, but all I get is a white square instead of the mark!:-? I really have no idea how to edit dds files!!:cry::88)

TheDarkWraith 12-17-07 01:11 AM

Quote:

Originally Posted by Reece
Amazing isn't it RB, I remove the dds file & replace with SH3 U-Mark.tga file & works like a charm, but if I convert the tga to dds, being small it seems to convert ok, but all I get is a white square instead of the mark!:-? I really have no idea how to edit dds files!!:cry::88)

the materials.dat file has 'blank' materials loaded for each material. This tells me that the materials.dat file will accept TGAs (?). The game may look for DDS files but if it can't find one it defaults back to TGAs it seems :hmm:

De@dMe@t 12-17-07 02:24 AM

use the rfb one its blank

Reece 12-17-07 03:12 AM

Thanks "DeadMeat", that name kinda stinks!:lol:
Cheers.

Digital_Trucker 12-17-07 08:36 AM

Quote:

Originally Posted by Reece
Thanks "DeadMeat", that name kinda stinks!:lol:
Cheers.

:rotfl: Not if it's cooked right!:arrgh!:

De@dMe@t 12-17-07 11:28 AM

Quote:

Originally Posted by Reece
Thanks "DeadMeat", that name kinda stinks!:lol:
Cheers.

some'body' has to be hanging in the type VII control room :arrgh!:

Webster 12-17-07 01:37 PM

you can delete the umark file if you want to get rid of it.

the game doesnt care if its there or not so its ok to just delete it

ReallyDedPoet 12-17-07 01:39 PM

I have never had any probs doing it that way, deleting the .dds.


RDP

Reece 12-17-07 09:05 PM

Quote:

I have never had any probs doing it that way, deleting the .dds.
I used the one from TM & works fine, just don't like deleting files, the main reason is that I like using JSGME so that any time I can revert to standard, but if files are deleted it would be easy to lose track of things, I suppose I could always just create a folder & drop all 'deleted' files there!!:)
Quote:

some'body' has to be hanging in the type VII control room
As long as it's not me!:yep:


All times are GMT -5. The time now is 06:35 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.