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-   -   [WIP] RSRDC Phase II (https://www.subsim.com/radioroom/showthread.php?t=126890)

lurker_hlb3 12-13-07 05:46 PM

[WIP] RSRDC Phase II
 
This is a preliminary readme for Phase II of RSRDC. Currently conducting final tests.


Run Silent, Run Deep
The Campaign
(Version 200)

“Run Silent, Run Deep, the Campaign” (RSRDC) is a major rewrite of the campaign layers of SH4 and is designed to overcome the following major “stock” campaign problems:
  • The various stock “battle” layers (i.e. BurmaJawa.mis, BattleOfMidway.mis, BattleofGuadalcanal.mis, etc) are sub-standard, not only from a ship content point of view but also from a track generation point of view and in my view completely un-reliable from a game play point of view. The reason for this is that these layers are written in a “Scripted” format that is completely unreliable when playing in “Career” mode.
  • The various Taskforce, Convoy, and Merchant layers that are total devoid of reality.
  • The mission objectives are sub-standard and need a major rewrite
  • The Special missions are also sub-standard and need work.
RSRDC solves all these problems


================================================== =============

Installation / Compatibility

RSRDC is designed to be installed using JSGME, hand installation is not recommended. This version is for “stock” SH4 version 1.4 only.

Use RSRDC_P2_TM_v220 for TM172

Use RSRDC_P2_RFB_v240 for RFB

================================================== ============
Phase II Overall Changes:

The major change is a complete rewrite of the “Single Merchant / Convoys” campaign layers that were originally in Phase I. Using the Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya, RSRDC has recreated 1055 convoys from early 1942 to the end of war and rebuild all the single merchant and tanker shipping routes.

All IJN/USN battles / campaigns / ship movements have been recreated in all theaters from Dec 7 1941 to June 1 1944.

================================================== ===========

RSRDC Detailed Changes from Phase I to Phase II

Air

B5N2_Kate
D3A1_VAL
A6M2_Zero
F1M_Pete
G4M_Betty
H6K
H8K


Revised weapons Loadouts from “Better IJNAF Bomb Loads version 1.3” by tater
Added Type3 Mark6 Airborne Radar to G4M Betty and H8K flying boats.
Added new Air_Visual sensors from TM172

New

G4M2

New version of the Betty that carries torpedos

Removed

F6F

Campaign

Patrol Objectives


Added 20 New patrol and 1 New SpecOps Objectives

Main Campaign files


(a)XX_Jap_Convoys: These layers have been rewritten from scratch using Senji Yuso Sendan Shi
(b)XX_Jap_Merchants: These layers have been rewritten from scratch from Phase I
(c)XX_Jap_SubHunters: These layers are now 0 length files.
(d)XX_Jap_TaskForce: 41a, 42a, 42b,43a have been rewritten to show the historical movements of major IJN units (BB, CV, CA, CL and Task Groups). The 44a and 44b layers are CA/CL/DD based task groups and are “not” historically correct and are currently “place holder” for Phase III upgrade.
(e)XX_Jap_TroopConvoys: These layers are now 0 length files, IJN troop convoys are now part of XX_Jap_Convoys files
(g)“Battle Layers”: AleutiansCampaign.mis, BattleOfGuadclcanal.mis, BattleofMidway, BurmaJawa.mis, CoralSeaBattle.mis, PearlHarborAttack.mis SolomonIslands.mis and EastAsiaCampaign.mis layer are rewritten to provide historically accurate recreations of these battles. BattleofPhilippine.mis, BattleofPhilippineSea.mis, BattleofTruk.mis, and are zero length files and are currently “place holder” for Phase III upgrade..


Special Notes/Known Problems:

(a) For those of you who enjoy “reverse engineering”, if you use the SH4MissionEditor on the “Battle” or “Task Forces” layers, under no circumstances make changes or select “ok” in the “Group Properties” window. If you do, you will cause All the tracks within the layer to longer generate correctly. The reason is that I’m making “hand” edits to these files to ensure that the tracks generate “on time”

Library



Changes:

Bombs.XXX, DepthCharges.XXX and DepthCharges_IJN.XXX have revised settings


Added:

AI_Sensors_AB.dat (IJN Airborne radars)
AI_Visual_Sensors.dat (New visual sensors from TM)

Roster

(a) various additions / changes of Air/Sea units in American / Japan directories.


Sea

Changes:


Revised ship models for the following

Atlanta Class Light Cruiser
Benham Class DD
Bristol Class DD
Porter Class DD
Sims Class DD
Sumner Class DD
TYPED Coastal Defense Ship/

New

Aikoku Maru Class Auxiliary Cruiser
TYPE A/B Coastal Defense Ship
TYPE C Coastal Defense Ship
Auxiliary Gunboat
Auxiliary Sub Chaser
Sokuten Minelayer
Clemson Class APD
Yubari Light Cruiser
PB 102 (ex USS Stewart DD 224)
PB 103-105-107 (ex USN ships captured by IJN)
Otori/Tomozuru Torpedo Boat

Removed

Mastu DE

Submarine

Added Narwhal Class SS


UPCData\UPCCampaignData

The CareerStart.upc, Flotillas.upc and PatrolObjectives.upc have been revised to support Phase2.

THE_MASK 12-13-07 05:53 PM

Dont ever leave .

AVGWarhawk 12-13-07 06:02 PM

Quote:

Originally Posted by sober
Dont ever leave .

I second the motion. All say 'aye'. 'Aye'. They ayes have it. Nice work Lurker. Been waiting on this.:yep:

LukeFF 12-13-07 06:08 PM

Nice. Might have to give this a second chance.

Digital_Trucker 12-13-07 06:09 PM

Quote:

Originally Posted by AVGWarhawk
I second the motion. All say 'aye'. 'Aye'. They ayes have it. Nice work Lurker. Been waiting on this.:yep:

Aye, Aye, Aye-Aye I am the SH bandito! Oops, there I go trying to sing again.

Keep it up Lurker:up: and thanks for all the hard work:arrgh!:

Archie 12-13-07 06:13 PM

Aye Aye Aye Aye Aye Aye Aye Aye Aye Aye Aye Aye Aye Aye Aye :arrgh!:

partyboy 12-13-07 07:37 PM

Oh my.

Factor 12-13-07 08:06 PM

:rock:

Peto 12-13-07 08:11 PM

<sniff> I'm not too big of a man to shed some tears. <sniff> It's beautiful.

:up:

baxter 12-13-07 08:21 PM

Sounds really good!:yep:

Roger Dodger 12-14-07 02:32 AM

Just so I get all these mods in straight the first time, should I enable Phase I THEN enable Phase II, OR do I just need to enable Phase II only?

hyperion2206 12-14-07 05:43 AM

Aye Aye, you simply rock!:rock:

DrBeast 12-14-07 06:05 AM

Heh...if this is released before ROW is updated to 1.4-compatible, I'm gonna cave and patch my game. This is too good to leave out. But I'm gonna play wearing sunglasses, the game now looks FUGLY without ROW! :cool:

ETA: Oh yeah, *******ing AYE! :up:

Bluesub 6 12-14-07 07:03 AM

Good luck:up:
Waiting for Phase II:yep:

AVGWarhawk 12-14-07 07:05 AM

Quote:

Originally Posted by DrBeast
Heh...if this is released before ROW is updated to 1.4-compatible, I'm gonna cave and patch my game. This is too good to leave out. But I'm gonna play wearing sunglasses, the game now looks FUGLY without ROW! :cool:

ETA: Oh yeah, *******ing AYE! :up:

Just load up ROW textures! It will work fine:yep: Leo needs to fix some camera stuff. Currently he is back in the hospital working with a lap top while he gets better.


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