![]() |
Running aground and time acceleration
Hi,
I noticed that time acceleration doesn't set itself to 1x if the boat runs aground or hits the ocean floor. Is there a way to tweak this somehow by fiddling with one of the moddable files? |
It's always best to examine your waypoint routing very closely when in the shallows to make sure you've not intercepted any thing you can not sail through before hitting the TC ...
I run my TC at 256 max and always have time to make adjustments unless I'm not in the room at the time. |
I'm thinking of specifically running aground being submerged. My speed was 2 knots and I had time acceleration set to 32. I was escaping some destroyers which were quite far away when my sub hit a rock or something. With time acceleration on I had no chance to react because my boat took damage too fast. If time acc would reset to 1x these things might be avoided. By the way, is 2 knots really that destructive?!
|
Quote:
|
Watch out for the add-on's fix for this issue. :up:
|
This is an old post of mine, but I'd like to mention that this seems to be fixed. Can anyone else confirm this? (though this post appears to be in the wrong forum by now :))
|
Quote:
|
All times are GMT -5. The time now is 01:35 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.