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modeling for SHIII
Hello all
I model considerably for otrher programs, namely trainz. And funny,, mostly ships. I model in Gmax and using exporters to get it into game format. W hat is the primary program for modeling and texturing for SHII and what exporters are needed? Is there a poly limit to this exporter, or amount of polys to keep the models under?? Also,, what "points" are needed to make say a basic ship or airplane? (i.e.limfronts, limbacks ect? Would it be possible for someone send me a bacis airplane and ship model to review and to see how it all comes together as I have not yet located a content creators manual here. thank you Mike Davis |
Moin,
sorry to tell you, but there is no exporter that brings your modelled ships into game format. I don´t recall whether GMAX ia able to export to *.obj format. But that´s the most important thing you have to care about when modelling. The *.obj format is limited but supported by Pack3D. This tool, by Sensal, is used to import / export 3d objects to / from the *.dat files. So, no need to send you a basic plaen or ship. Get all 5 versions of Pack3D and a good hex editor and you´re ready to go. You may d/l Pack3 from various sites for free. Click my sig and you´ll find it easily in the ModdingTools folder. Regards, DD |
Sounds liek a start!
Thanks I'll get that,
I can convert to .obj but then have to reskin the mesh, Once in that format, and remeshed, and set up,, what is next? I will be converting a 239 Buffalo (finland) as a first try. |
Moin,
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DD |
THANKS !!
Now I have a clue,, thanks diving duck!!!
look forward to adding things now!!! |
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