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-   -   [req] ID target (https://www.subsim.com/radioroom/showthread.php?t=125017)

FooFighters 11-12-07 02:47 PM

[req] ID target
 
Hi there captains...

Is it possible to mod the ID target as seperate option.
I do not use manual targeting, so every time I use my periscope and move over a target, I can see what type of ship it is.

Would it be possible to serperate the ID part. So non manual targeting users can also enjoy indentifying ships.

:up:

leovampire 11-12-07 04:13 PM

good question
 
I can see and totaly understand what our saying here. I too would be interested in knowing this one. I like you do not do a manual targeting in game but would like to be able to tell the crew what type of ship it is then have the game figure out the rest of it.

:up:

If you find this out Foo can you get the info to me as well?!

Dave

Digital_Trucker 11-12-07 04:16 PM

Excellent idea, Foo
 
I, too, would be interested in this. I don't know if I know enough about the game files to say whether it can be done or not, but it can sure be looked at.

DavidH 11-13-07 10:11 AM

Identify Target
 
This is not my fix, but it works ok.
Do not know if some mods make changes to this file but you can change what you want.
Backup your data\cfg\commands.cfg file somewhere & make the changes you require (using notepad)
Editing fire torpedo to ctrl+enter saves accidental firings.
Some may not work but identify target seems ok.

[Cmd6]
Name=Time_compr_normal
Ctxt=1,2,6,9
Key0=0x0D,,"Enter"

[Cmd142]
Name=Radar_toggle_on_off
Ctxt=1
Key0=0x52,,"R"

[Cmd195]
Name=Snorkel_depth
Ctxt=1
Str=1033
Key0=0x52,c,"Ctrl+R"

[Cmd261]
Name=Report_weather
Ctxt=1
MnID=0x3F250006
Key0=0x57,c,"Ctrl+W"

[Cmd313]
Name=Fire_torpedo
Ctxt=1
Key0=0x0D,c,"Ctrl+Enter"

[Cmd343]
Name=WP_Identify_target
Ctxt=1
MnID=0x3F130002
Str=1073
Key0=0x49,Cs,"SHIFT I"

DavidH


FooFighters 11-13-07 10:45 AM

Quote:

Originally Posted by DavidH
This is not my fix, but it works ok.
Do not know if some mods make changes to this file but you can change what you want.
Backup your data\cfg\commands.cfg file somewhere & make the changes you require (using notepad)
Editing fire torpedo to ctrl+enter saves accidental firings.
Some may not work but identify target seems ok.


[Cmd343]
Name=WP_Identify_target
Ctxt=1
MnID=0x3F130002
Str=1073
Key0=0x49,Cs,"SHIFT I"

DavidH

[/SIZE][/FONT]

Thanks, I was already playing with that command.
It only works when you use manual targeting.

If you use auto targeting, the ship is always ID'ed.

I will keep you informed of my findings.

:up:

FooFighters 11-13-07 02:54 PM

Quote:

Originally Posted by leovampire
I can see and totaly understand what our saying here. I too would be interested in knowing this one. I like you do not do a manual targeting in game but would like to be able to tell the crew what type of ship it is then have the game figure out the rest of it.

:up:

If you find this out Foo can you get the info to me as well?!

Dave

So far, the only thing I get done is remove the text completely in menu_1024_768.
It's better then nothing, but not what I want.

Anvart 11-17-07 07:20 AM

And I use too ...

[Cmd343]
Name=WP_Identify_target
Ctxt=1
Key0=0x49,C,"I"
MnID=0x3F130002
Str=1073
[Cmd344]
Name=WP_Solution_to_target
Ctxt=1
Key0=0x54,C,"T"
MnID=0x3F130003
Str=1074

Cmd344 i use with indemnification angle (left or right) ...


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