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-   -   [REL] UPDATE Command & Comat Audioevent Vol. 2.0 (https://www.subsim.com/radioroom/showthread.php?t=124901)

chris 11-10-07 12:17 PM

[REL] UPDATE Command & Comat Audioevent Vol. 2.0
 
http://img145.imageshack.us/img145/2808/teaser33gw9.jpg


Content:

German Edition of new repeating orders and conversations between crew members while doing different jobs on board. It is a sampling of more than three hundred single phrases.

Listen carefully to all wav.-sound and example files. Sometimes K, P and S files of the same sound desrcibtion content separate dialogs. Sometimes the dialogs takes place at the end of the sound file
(especially: WeO_K/P/S_Torpedo_impact, P12_#Plane_splinter_explosion_on_water)


Installation:

To make this mod JSGME compatible, it is necessary to copy the files from folder 1 into the folders 2–9.

Notice:

I have made two versions of the sound file „WaO_K_Watch_crew_on_deck“

No. 1: Watch crew on deck + secure flak guns + secure deck gun (K/P/S)
No. 2: Watch crew on deck + secure flak guns (K/P/S)

No 1 is already included into the main sound package data/Sound/Speech/Folder 1. If you prefer the alternative version No. 2 , you must also copy the files from folder 1 into the folders 2 –9.


Command & Combat Audioevent Vol. 2.0 was tested with SilentHunter III Patch 1.4b but without warranties of any kind. It is strictly forbidden to use this mod for commercial purposes of any kind.


Credits:

Special thanks goes to the modders of „Das Boot“ Sound Mod, the community members Lupo1970 from the german Silent Hunter III Forum and Kaleu. Jochen Mohr from subsim Forum for their kind support by searching qualified data basics.


And now, have fun and learn german!!!
Einbecker


http://hosted.filefront.com/einbecker/

Myxale 11-10-07 01:41 PM

Klare sache! Great job!:up:

Paco 11-10-07 03:47 PM

Ist gebongt :cool:

Paco

Paajtor 11-10-07 04:03 PM

This is so sweet!
I'm already using your excellent "Spirit of Machines"-mod, which I love.:up:

Super Arbeit, danke!!

*edit* You recommend using version No.2, if you're for example sailing a TypeXXI (has no deckgun)?

FIREWALL 11-10-07 04:23 PM

Nice work :up:

lutzow 11-10-07 04:50 PM

Thank you:p:lol:
Thank you:p:up:;)

U49 11-10-07 05:12 PM

Downloaded
 
I will install now and test it out with my next patrol :D
Thank you!

CapZap1970 11-10-07 07:25 PM

Thank you very much!! :up:
it is so tempting i will install it right now and give it atry.
CapZap

Wolfehunter 11-10-07 09:20 PM

Very cool and thankyou very much.:up:

5string74 11-10-07 11:39 PM

Wow! This is beautiful. Thanks so much!

chris 11-11-07 01:07 PM

Had anybody problems with the installation?

I received a PM from german community member, that he couldn`t install with JGSME.

nikbear 11-11-07 01:14 PM

It would be nice if someone could convert it to JSGME friendly and host it on a site,I've tried to make these JSGME enabled in the past and never got them to work,never got help any either which is a shame cause everybody speakes highly of these sound mods:nope: :damn: :up:

5string74 11-11-07 03:27 PM

I copied the contents of folder 1 into folders 2 through 9 as instructed and I had no trouble enabling through JSGME.

Wolfehunter 11-11-07 03:58 PM

Ok tested this and I have to say WOW all those order barking very cool:rock:

I have it JSGME friendly for those who are having trouble with it. I'm waiting for chris to answer and give the ok to post.:smug:

Capa 11-11-07 06:08 PM

If I could understand what the hell this was I'd probably be really interested. :p I'm a sucker for sound mods.


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