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-   -   Scharnhorst and Gneisenau - turrets missing (https://www.subsim.com/radioroom/showthread.php?t=124674)

MLF 11-06-07 02:37 PM

Scharnhorst and Gneisenau - turrets missing
 
Sorry if this has been asked a million times before - Why don't the triple gun turrets appear on these ships. I have NBB_<shipname> with 11InchC28TripleT in the eqp file as the main guns (i believe there is a known problem with this) but I also have NBC_<shipname> which has 14InchTripleT in the eqp file. Neither version shows the turrets. Is it me? (as Herr Tog Meister would say):-?

MLF

A6Intruder 11-06-07 03:18 PM

Quote:

Originally Posted by MLF
Sorry if this has been asked a million times before - Why don't the triple gun turrets appear on these ships. I have NBB_<shipname> with 11InchC28TripleT in the eqp file as the main guns (i believe there is a known problem with this) but I also have NBC_<shipname> which has 14InchTripleT in the eqp file. Neither version shows the turrets. Is it me? (as Herr Tog Meister would say):-?

MLF

Maybe you have changed the guns.dat, for example with an early version of Racerboys effects-mod. In Combination with GWX, a lot of heavy guns were gone.:yep:
Kind regards

MLF 11-06-07 03:31 PM

Thanks for that, A6Intruder. I'll try playing around with some older versions.

Regards

MLF

TheDarkWraith 11-06-07 03:52 PM

Quote:

Originally Posted by A6Intruder
Quote:

Originally Posted by MLF
Sorry if this has been asked a million times before - Why don't the triple gun turrets appear on these ships. I have NBB_<shipname> with 11InchC28TripleT in the eqp file as the main guns (i believe there is a known problem with this) but I also have NBC_<shipname> which has 14InchTripleT in the eqp file. Neither version shows the turrets. Is it me? (as Herr Tog Meister would say):-?

MLF

Maybe you have changed the guns.dat, for example with an early version of Racerboys effects-mod. In Combination with GWX, a lot of heavy guns were gone.:yep:
Kind regards

That is 100% correct. Older versions of my SH4 effects for SH3 mod caused this problem. v2.03 will correct this as I'll be using my own dats thus don't need the old guns.dat and guns.sim files.

TheDarkWraith 11-06-07 08:22 PM

I released v2.022 which is a bug fix and some new additions. The missing turrets and guns are no longer MIA.. Either are sounds. ;)

MLF 11-07-07 01:41 PM

Thanks RB. Will download tonight.:up:

MLF

MLF 11-07-07 02:45 PM

Thanks RB and A6

guns are now there and looking good:up:

Regards

MLF


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