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Mod's activated or not?
Hi guy's,
I'm running patch 1.3 and have got these mod's enabled: -NSM -ROW -TriggerMaru (1-6-4 and GFX) I installed them in the order which is being recommended somewhere in this forum. But i don't actually experience any changes, in other words, i don't have the feeling that the mod's are activated. My dials look the same to give one example while i've read at the TriggerMaru-topic that they look different from stock one's. I activated the mod's while in base with the latest version of JSGME. What did i do wrong? Thanks already, fvd |
Are you using Vista? If so, check out this thread.
http://www.subsim.com/radioroom/show...57&postcount=2 |
xp
Quote:
I'm running XP service pack 2. Thank you! fvd |
Make sure that when you install the mods, the next folder within the mod you are enabling is the Data folder. For example the path from JSGME is MODS/Trigger Maru 1.6.4/Data/
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Make sure you have the latest version of JSGME.
Mods always need to follow the folder order of: \mod name\data. The location of that data folder is important as sometimes they can become a folder within a folder and the data folder is therefore incorrect. Here is what it looks like when it's incorrect: C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Mods\mod name\mod name\data Here is the correct address: C:\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Mods\mod name\data I have created Desktop shortcuts of both the 'MODS' folder and the JSGME, so that I download to my 'Mods Download file' then select the 'extract here' option and then drag the extracted file and drop it into my 'MODS' folder and it immediately displays correctly and activates in JSGME. |
For an Illustrated JSGME Guide, check out the link on my sig., this may help as well.
RDP |
Thanks!
Thank you all for the advice!
Indeed, i had the mod-folder in a wrong place... Problem solved now... Best regards, fvd |
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