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SH IV - Sub speed drops to 0 kts
I'm having a problem with the speed suddenly dropping to zero. Everything else appears to be running normal either in normal time play speed or time compression. I can change depth, use any of the control stations, but I can not get my speed back. The telegraph moves but the knots indicator still reads zero and I get the notification from Seaman Schmuckitily " Can not comply." The sub's propellors are not even turning with using external views. (I know I greased the drive shaft) ...... I've called UBI Tech Support and talked to a rock. My system meets all of the game minimum requirements. I've just ordered a vid card with 256 vid ram on it. (I've got the min required of 128) .
One other problem I've noticed, sometimes the tubes do not automatically reload. The reloads are available but no indicators are showing that they are being moved to the tubes. SOS :damn: |
Make sure you relieve battle stations. The crew members will get fatigue and cannot comply with your orders. Also, if it is happening right after you load a saved game, it is a known bug. Just make sure your not at battlestations and run the time compression up and they will take off after a little rest.;)
Also, make sure you have autoload turned on to load the torps. |
Yeah, check the battle stations. The men will go to sleep. I'm voting no for the UBI help as what I need to find out is right here at Subsim:up: I never considered calling UBI for help.
Welcome aboard! |
Ditto Scott
Just spend your time here and we'll have you ship shape in no time!:up:
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What the lads said, SUBSIM is your tech support now :D:up:
RDP |
Welcome to the "Country Club" Feel free to pull up a big comfy chair near the fire and share some sea stories.
JCC |
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This whole micromanagment thing is irritating to me, am I supposed to be the Captain or the Laundry & Morale officer?! Got tired of it in SH 3 and modded it so there was no fatigue, but this one is worse - haven't figured out how you're SUPPOSED to secure from battle stations, or how to insure the crew gets rotated to rest. Scurvy dogs better smarten up, if I gotta do everything myself anyway I'm gonna make the whole crew walk the plank! :arrgh!:
Far as the bugs go, when I save a game and reload, torpeckers reset to defaults, speed goes to all stop, and get a "we're taking damage!" false alarm with every reload of a saved game, even in friendly territory. Need some kind of mod to set all torpedos at once and open all outer doors instead of having to set and open each one individually. |
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Your are the Skipper! Your call on battle stations and when to stop battle stations. After that, the crew does everything by themselves. It is a step forward from SH3. I hated seeing my crew in SH3 dog tired and having to switch them around :down: |
Just wanted to note two other things.
If you run out of fuel you cannot get the boat to move. Another thing is that immediatly after loading a save game the boat will start at 0 knots and stay there untill you go to the map screen for some reason. The telegraph will ring up all ahead full then drop back to all stop... untill you go into the map screen :doh: Ive never personally had any problems with UBI's tech support. Then again Ive never tried to deal with them. |
"press the "b" button to secure from battlestations", hee-hee, I DID read the PDF manual, thought I had everything I needed to know memorized, mind like a steel trap. :oops:
Guess I oughtta splurge on some new printer cartridges so I can print the keycards, hey? Did that "ran out of gas" thing myself on the first patrol with realistic limitations, didn't know I had to refuel at Midway. Sent a status report, but waited for a tugboat in vain, guess your only option is to sit there and be out of fuel. :dead: Someone in another thread mentioned using the navigator or something to get a guesstimate on how much range at current speed, can't find that one? Only thing I get is estimated time to last waypoint, no fuel consumption estimates. |
As far as the game re-setting certain parameters when you re-start... that is an issue with moving from the 2-D world into the 3-D world and probably won't be fixed.
Credit to Mihai Maerean for sharing that information. JCC |
Sniper, though there are threads devoted to the topic of tactical fuel consumption, here are some basic rules:
1) Never travel at more than 1/3 ahead when transiting to your patrol area. Save as much fuel as you can this way so you have it for flanking convoys when the need arises. 2) Travel on the surface as much as possible. Believe it or not, this helps to conserve fuel. The more you use your battery, the more your fuel consumption increases while surfaced to recharge your it. Personally, I travel at 1 knot when transitting under water . . . this is only to avoid detection during daylight after my radar guy reports a very fast moving contact (plane). Save your battery power for when it's needed tactically like maneuvering for a torpedo shot, eluding destroyers, or sneaking into bays/ports. 3) When diesel is at the half way mark, it probably means you should head for a refit (or home). 4) a) Here is a lesser mentioned rule about fuel . . . avoid damage!!! Don't take on planes when you don't have to. But if you really want to, do it when it's a lone patrol and not more than one. Use high speed maneuvering while shooting down (or letting your highly skilled gunner do it) the plane. When you purchase a new crew member, get a highly skilled gunner if you don't already have one. Then be sure to promote him and give him medals. b) Avoid gun fights on the surface (beware of armed merchants). Why am I going into planes and gun fights? Because when you get damaged it might be your fuel tanks and you may not even know it even after your damage team reports all things fixed. Next thing you know your half way between Japan and Midway and your fuel is running out FAST! Few things suck more than investing alot of time in getting those merchants sunk only to be stuck in the middle of nowhere waiting for that imaginary tug boat. |
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