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-   -   Some ideas for improving fighter doctrine (https://www.subsim.com/radioroom/showthread.php?t=123401)

Hawk66 10-12-07 12:53 PM

Some ideas for improving fighter doctrine
 
Hi,

I just want to share some findings during my tests with the doctrines for fighters:
  • Speed modification in attack phase.
    If the aircraft is in weapon range to its target it does normally not make sense to intercept the target with max.speed.
    IF ( ( TgtRng < ( AttackRng / 1.1 ) ) AND ( ( TgtSource $= "Radar" ) OR ( TgtSource $= "Visual" ) OR ( TgtSource $= "Infrared" ) ) ) THEN {
    AttackBest
    SetSpd Maxspd / 1.25
  • Land the aircraft if wilco...
    If the aircraft has no missiles left, it often makes sense to disengage and land

    Platform doctrine:
    var orderLand; //land if out of ammo
    ...
    IF orderLand THEN {
    DebugOut OwnName
    DebugOut "...will land"
    SetPriority 220
    Land
    } ENDIF

    Target Doctrine:
    ...
    IF ( AttackRng < 7500 ) AND ( AttackRng > 0 ) AND ( GetEntVar "orderToLand" == False ) THEN {
    SetEntVar "orderToLand" true
    ENDIF

  • As Attacker turn the radar off
    eg. for a F-14
    SensorEnable "AN/AWG-9" off

    Unfortunately, the engine seems to fire radar-guides missile independently of the status of the radar. So, you would have to turn the radar on, if attackRng is reached...


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