![]() |
Seems To Work..
Hello all,
As I've played, there have been different ways to get on hit wonders on ships. Two notable ways are; 1) To hit under the keel either under the stacks, thus immobilizing the target, or in a far more explosive way, (only with warships sadly:cry: ) is to hit, again under the keel, the turrets, or in the case off DDs, under the DC racks. 2) is to aim for the very tip of the bow, thus as the ship gains in speed and momentum, it rushes more and more water into the bow, thus slowing it down, and ultimatly sinking it.. These are my two most notable ways to sink a ship.. any other more inventive ways would be greatly appreciated.:up: With Regards, Krauter |
These are actually very interisting comments.
I typicallly aim for amidships or just aft of the stacks.... commentary is appreceated. BTW Welcome Krauter |
Quote:
However, the only time I can actually hit the areas mentioned in my post is when I use auto-aim:down: .. So much for realisim |
Quote:
btw: Did you get your Vista (can't save) permissions issue straightened-out with your NSS_ .cfg file? Hopefully someone with vista can help you. |
[quote=sqk7744Great Krauter! :up:
btw: Did you get your Vista (can't save) permissions issue straightened-out with your NSS_ .cfg file? Hopefully someone with vista can help you.[/quote] Alas, I am still watching kids.. waiting for the parents to come home.. so I am still unable to access my files. In regards to this topic, do you have any noteworthy/high kill percentage area that you usually aim for? With Regards, Krauter |
A three spread; at the bow, and walking back to the stacks/superstructure. The stern still seems to be made of granite and our scopes are edged with diamond dust.
* Something to try with TM/Reflections/NSM and the Sub Skool Torpedo Attack mission: Put one under each turret and see if she rolls. But... a 1200 yard charging bow shot is always the most rewarding. ;) Cues Run Silent Run Deep, Dive dive! :arrgh!: |
First off, welcome aboard.
Quote:
Quote:
This I do to my primary (and works 9 out of 10 times, even on a battle ship, using NSM Mod) I fire 4 fish at my primary target, sinking her. Considering: Distance, torpedo speed and a 6sec. firing interval <-(making the torpedo angle solution very important). _Torp1. at 9f, 1.5 to 2dgr angle to bow. _Torp2. at 10f, 1 to 1.5dgr angle to bow. (turrets) _Torp3. at 11f, 0.5 to 1dgr midships _Torp4. at 9f, 1 to 1.5dgr angle to stern. (propellers) |
Quote:
With Regards, Krauter |
Quote:
|
Hey,
Normally SteamWake, on an ambush I will, but often times in the heat of battle, I often forget to open the tubes as im settings my bearings:oops: .. With Embarassement, Krauter P.S: Probably spealt Embarassement wrong.. Really I do have horrible spelling. |
Quote:
|
Yes early Mk. 14's ran about 10ft too deep. not really modeled in the game to well
|
All times are GMT -5. The time now is 04:33 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.