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Something wrong with modding XXI skins.
I know I'm getting tired....:roll:
I used generic mod enabler to enable a skin for XXI that I'm working on. Even fubars XXI skin doesn't work? :damn: c:\xxxx\MODS\Wolfehunters_U2511\data\Textures\TNor mal\tex\Typ 21_Hull.tga right? wrong? :hmm: I'm even trying Fubars XXI and all I get is the original SH3 skin? Is there a bug with skinning XXI? What could be causing the conflict? Any ideas guys? This is the first time I'm trying to skin the XXI subs. |
Strange thing about the XXI (Type II's), their skins will only show in game if you put the TGA file back into the respective DAT file.:up:
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Heres a [WIP] shot of the hull and its rough. This will be the U-2511 when I'm finished. http://img477.imageshack.us/img477/9...11shot1cg5.jpg Lutzow dude I need your help. Problem within game. I used XXI Modernskin DAT file to test my skin. When I started all the radars and antennas were destroyed? I'm not using GWX just 1.4b. :hmm: At least now I could see the skin.:up: |
Moderntype IS NOT my skin - i'm just released this one after a permission
from Racerboy which is an author of reworking. And to resolve your problems you must contact RACERBOY He knows everything about packing tga's into DAT files for types XXI, IIA and IID - those three types are using DAT files. Types VII and IX are using only unpacked tga's - i suppose that is a reason why we have a lot of VII and IX skins and just a couple of II and XXI. For XXI type only 5 skins! - those three above in this post, Venatore latest skin for XXI type and that old skin maded by Fubar for GWX. Fubar is working now on skin for XXI type - this will be 6-th skin. And yours will be 7-th - so not much for now. Skins for type II also are just a few... P.S.Don't forget to make a tga for air turrets |
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I feel your pain on this skin. :dead: |
Ive painted mine a nice matte black, and if you unpack the data file and repack it correctly it should come out just fine....good luck
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Thanks guys.:up: I unpacked it and repacked it fine. At least 3Dpacked shows successful. Problem is the radars and antennas are all buggered up at the start of a game.
I'm going to see what Racerboy has to say if he's avaible.:smug: |
Wolf if you like drop me a PM...ill be glad to send ya what I got. You can repaint as ya wish...
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Ensure you insert the "conning stuff.tga" file in all the other relevant folders as per that U-boat. Ven;) |
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Koondawg cool I will. I just didn't know XXI's and TII's were a pain in the rear end to paint.:smug: But I love challenges and I will finish U-2511!:cool: |
it's on the way bud....:know:
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Racerboy I think I found a bug with the meshing Dials. Take a look.
http://i240.photobucket.com/albums/f...511bugshot.jpg I'm testing with your Dat files for my skins when I found this. Trial and Error has given me a chance and I used Pack3D to import tga file using 32bit color depth and rez of 2048 and 1024 where DatTexExtract would fail. I know you use Hexeditor. I tried it long time ago and I couldn't understand it well. But Pack3D seems to work flawlessly in regards to importing tga files. Anyhow The NSS_Uboat21_Hull is finished. Now I'm working on the NSS_Uboat21_deck.:up: Another note Racerboy these Reworked skins from lutzow were orignally designed for GWX but they seem to work fine with stock 1.4b unless I missed something?:hmm: |
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