SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   even more newbie questions! :P (https://www.subsim.com/radioroom/showthread.php?t=122365)

astat333 09-19-07 07:25 PM

even more newbie questions! :P
 
1) sunrise, sunset, moon conditions?
i remotely remember seeing some sort of useful calendar somewhere, but now i can't seem to find these infos anymore! :(

2) imagine every single console on a german u-boat having, among other stuff, generally 2 large buttons - both of which will instantly launch a torpedo if pressed for any reason whatsoever. that's what the 2 ENTER buttons on my keyboard are. i hate it.
i'm in my first patrol now, doing nothing but evading constant aircraft raids in the mediterranean, have yet to see my first enemy ship - nevertheless i've already lost 2 torpedos to the accidental enter-pushing. i really expected GWX to fix this idiotic feature - what did i miss? do i have to install another mod, or fix another setting? :-?

3) back in my old SH3 days, i always hated it when i was cruising around in like x512 - and the timescale wouldn't properly go down to x1 when sth important happened, like new radio message or contact report... (it appears to be sometimes going down to 8x, sometimes not.. have yet to find a pattern. but 8x is still a stupid idea, why not 1x?)
more than once did i look up from my book only to see an hour-old contact report that would have been perfect for my past position.
again: is there any setting or mod to address this issue?


thanks in advance! :ping:

3Jane 09-19-07 07:37 PM

Are you using SHIII Commander

johnno74 09-19-07 08:05 PM

Quote:

Originally Posted by astat333
1) sunrise, sunset, moon conditions?
i remotely remember seeing some sort of useful calendar somewhere, but now i can't seem to find these infos anymore! :(

No idea sorry

Quote:

Originally Posted by astat333
2) imagine every single console on a german u-boat having, among other stuff, generally 2 large buttons - both of which will instantly launch a torpedo if pressed for any reason whatsoever. that's what the 2 ENTER buttons on my keyboard are. i hate it.
i'm in my first patrol now, doing nothing but evading constant aircraft raids in the mediterranean, have yet to see my first enemy ship - nevertheless i've already lost 2 torpedos to the accidental enter-pushing. i really expected GWX to fix this idiotic feature - what did i miss? do i have to install another mod, or fix another setting? :-?

There is an app floating around called SetKeys.exe that lets you re-map all the keyboard commands. Alternatively, open data\cfg\commands_en.cfg in notepad and find the command for fire torpedo - cmd313. replace it with this to set it to control-enter. (as usual, backup the file first...)
[Cmd313]
Name=Fire_torpedo
Ctxt=1
Key0=0x0D,c,"Enter"


Quote:

Originally Posted by astat333
3) back in my old SH3 days, i always hated it when i was cruising around in like x512 - and the timescale wouldn't properly go down to x1 when sth important happened, like new radio message or contact report... (it appears to be sometimes going down to 8x, sometimes not.. have yet to find a pattern. but 8x is still a stupid idea, why not 1x?)
more than once did i look up from my book only to see an hour-old contact report that would have been perfect for my past position.
again: is there any setting or mod to address this issue?

SH3 commander lets you tweak the TC settings for all sorts of events. :up:


Quote:

Originally Posted by astat333
thanks in advance! :ping:

No probs... enjoy your time here, its an awesome community.

dmlavan 09-19-07 09:20 PM

Quote:

Originally Posted by astat333
1) sunrise, sunset, moon conditions?
i remotely remember seeing some sort of useful calendar somewhere, but now i can't seem to find these infos anymore! :(

Go to the Subsim downloads page. On the SH3 section, near the bottom is a download by Andy Pratt called "Moon Phases". That lists the sunrise/sunset and moonrise/moonset times.

Canovaro 09-20-07 04:08 AM

Quote:

Originally Posted by astat333
1) sunrise, sunset, moon conditions?
i remotely remember seeing some sort of useful calendar somewhere, but now i can't seem to find these infos anymore! :(

Like dmlavan said
Quote:


2) imagine every single console on a german u-boat having, among other stuff, generally 2 large buttons - both of which will instantly launch a torpedo if pressed for any reason whatsoever. that's what the 2 ENTER buttons on my keyboard are. i hate it.
i'm in my first patrol now, doing nothing but evading constant aircraft raids in the mediterranean, have yet to see my first enemy ship - nevertheless i've already lost 2 torpedos to the accidental enter-pushing. i really expected GWX to fix this idiotic feature - what did i miss? do i have to install another mod, or fix another setting? :-?

aside from the setkey app, GWX also fixes this (ctrl+enter)
Quote:


3) back in my old SH3 days, i always hated it when i was cruising around in like x512 - and the timescale wouldn't properly go down to x1 when sth important happened, like new radio message or contact report... (it appears to be sometimes going down to 8x, sometimes not.. have yet to find a pattern. but 8x is still a stupid idea, why not 1x?)
more than once did i look up from my book only to see an hour-old contact report that would have been perfect for my past position.
again: is there any setting or mod to address this issue?


thanks in advance! :ping:
aside from SH3commander, you can also edit the main.cfg file manually. It is in the "sh3" folder. I recommend making a backup though ;)

TarJak 09-20-07 06:31 AM

IIRC there was a calendar that showed sunrise and moonrise and phases in the Captains cabin in the Original Silent Hunter. Can't recall whether it was there or not in SHII but it was long gone in SHIII and never has existed.

Cezbor 09-20-07 08:04 AM

Try this: Moon Phases - Sun rise and set times for 1939 to 1945 at http://www.subsim.com/subsim_files/patches2005_sh3.html

astat333 09-20-07 02:14 PM

Quote:

Originally Posted by Canovaro
Quote:

Originally Posted by astat333
2) imagine every single console on a german u-boat having, among other stuff, generally 2 large buttons - both of which will instantly launch a torpedo if pressed for any reason whatsoever. that's what the 2 ENTER buttons on my keyboard are. i hate it.
i'm in my first patrol now, doing nothing but evading constant aircraft raids in the mediterranean, have yet to see my first enemy ship - nevertheless i've already lost 2 torpedos to the accidental enter-pushing. i really expected GWX to fix this idiotic feature - what did i miss? do i have to install another mod, or fix another setting? :-?

aside from the setkey app, GWX also fixes this (ctrl+enter)

not for me, for reasons unknown. i am certainly using GWX, but the torpedos still fire with mere enter. (and i did absolutely nothing to SHIII apart from installing and patching it)

well maybe they only changed your "commands_en.cfg", and since i am playing the game in german, i might have to fix this commands_de.cfg now.


but i will follow your advice, thanks folks! i take it this SH3 commander is compatible with GWX?
-> it appears so.. i will try out a new career now. i have set the time compression reductios to x1 for most events - however i do fear the crucial event "magically appearing new contact report somewhere on nav map" will not be affected. (unless radio report is just that and included even updated reports for the same vessel)



edit: yes, my Commands_en.cfg has obviously been modified by GWX while the german file wasnt. and ive read the description of SetKey 1.11 - apparently it only updates the english config, so no use for german players..?

Foghladh_mhara 09-20-07 03:52 PM

Calendar with the moon phases was in SH2 but not in SH3.

It was handy, dont know why it was left out of SH3 :hmm:

astat333 09-20-07 08:19 PM

Quote:

Originally Posted by Foghladh_mhara
It was handy, dont know why it was left out of SH3 :hmm:

the link given above is quite allright, gonna print it out and add it to my growing "SH3 folder" as soon as i get access to another printer. :cool:


hmm i just had a strange first hostile encounter in GWX: a task force of, sadly, only destroyers crossed my path. i tried to sneak at them from the side in broad daylight anyway, but one of the 4 ships must have seen/heard me. he speeded to my position, kept pinging me and threw some depth charges around. however, the other 3 destroyers preferred minding their own business and stayed on course - instead of hunting me down together.
no idea why the destroyer task force didnt act as a cohesive force after an obvious u-boat sighting..


oh and the timescale manipulation offered by SH commander apparently doesn't work the way i needed it: i just received a contact report by radio transmission while cruising at x512. even though i was sitting on front of my PC, studying the map, 27 minutes had passed until i managed to reduce time speed!
i guess the time will only reduce if i receive the special stuff which is, in most cases, eventually useless: ambiente messages such as historic reports from other boats or the infamous "Seien Sie aggressiver!"... :|

astat333 09-21-07 01:57 AM

i am currently lying near Tobruk and have some steady targets in view.
thing is, they are far away - like 8000 meters. i am intending to shoot all torpedos at them and quickly bail out, but there's a problem: mere degree are not exact enough for such small targets - do my torpedos operate on degree measures only, or are minutes being considered as well (even though they don't show up in my attack periscope)?

Canovaro 09-21-07 06:38 AM

Quote:

Originally Posted by astat333
i am currently lying near Tobruk and have some steady targets in view.
thing is, they are far away - like 8000 meters. i am intending to shoot all torpedos at them and quickly bail out, but there's a problem: mere degree are not exact enough for such small targets - do my torpedos operate on degree measures only, or are minutes being considered as well (even though they don't show up in my attack periscope)?

No unfortunately.
I wouldn't should from that far. :-?
Electric torpedoes don't even run that far.

You better plot their tracks and lay an ambush suberged. And fire from 700 meters or so. :D

astat333 09-22-07 07:24 PM

Quote:

Originally Posted by Canovaro
You better plot their tracks and lay an ambush suberged. And fire from 700 meters or so. :D

by steady i meant "not moving". they are obviously at anchor there.
and i think i haven't got much time left - there's a patrol ship which will turn around and come back soon, it will probably ping me then. anyway, i cannot give up now, will somehow try to sneak closer, and surely die...

astat333 09-23-07 09:35 PM

allright i died.



anyway: i have been browsing through threads, wikis, FAQs and manuals, seen so much stuff about "escaping after being detected" etc. etc.

but i still don't know much about not being detected in the first place. i have seen good info about how enemy sonar is working, but i have no idea about enemy hydrophones and the noise of my own screws.
i often get tracked because i decide not to take the slowest, but the second-slowest speed. is there any info on how far the enemy can hear the noise of a sub? i suppose a sub makes less noise than the surface vessels i keep hearing from very high distances..

KeptinCranky 09-24-07 06:37 AM

:know:
The only silent speed is slow speed, 2 or even 1 knots, if you go to the zentrale (F2), just behind your 1wo, or conning tower you can see the engine revolutions, there's 2 dials, if those are 100 or below you're silent, if not, they can and will hear you.

as to distance, depends on lots of things enemy speed, water condition weather, generally you're not safe unless silent at 6km or less, or if heavy weather and at periscope depth, maybe 3 or 4 knots.

as to targetting stationary ships, your scope is generally accurate enough even at 8km

Tobruk is a death-trap, but i guess you found out the hard way :nope:

Good luck and sink them all! :up:


All times are GMT -5. The time now is 12:47 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.