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-   -   * Released * Racerboy's Flags & Pennants for subs (https://www.subsim.com/radioroom/showthread.php?t=122224)

TheDarkWraith 09-16-07 04:57 PM

* Released * Racerboy's Flags & Pennants for subs
 
I bring you Flags & Pennants for the subs in SHIII. Due to the animations of the pennants taking some time to do and re-animating the flags also taking some time I am releasing this mod for all to use. Newer versions will be released as the animating of the pennants and re-animating of the flags is completed.

Here is a generic readme for all subs:

This mod will enable 2 Flags on the flagpole (one for country and one for ship's flag or personal flag or whatever you want it to be) mounted on the stern of the Turm for the sub. The flags are animated and have a reflection on the water. This mod will also enable 8 pennant flags attached to a halyard which is attached to the obervation periscope. The pennants are currently not animated but do have reflections on the water along with the Halyard they are attached to. The flags will fly at all times but will not be visible underwater (you have the option to disable/enable one or both flags). The pennants will be seen when the observation periscope is raised and you have raised them (via the 'x' key) and will not be visible under water. Both the flags, Halyard, and pennants are customizable for whatever textures you want to use for them. If you do not want a flag and/or Halyard and/or pennant simply use TimeTraveller's Mini-Tweaker tool with my included tweak file to enable\disable the associated flag and/or Halyard and/or pennant. No TGAs are packed into the dat file for the flags, Halyard, or the pennants.
Comments/suggestions/criticism (all forms) are greatly appreciated and welcomed!

This is version x.xx of this mod and it includes:
- Turmxx_x_hd.dat
- Turmxx_x_hd.sim
- Turmxx_x_hd.dat
- Turmxx_x_hd.sim
- ...
- ...
- folder called 'TGAs_x_xx' containing the TGAs used for the flag (xx_x_Flag_1.tga and xx_x_Flag_2.tga) and the TGAs used for the pennants (xx_x_Pennant_1.tga, xx_x_Pennant_2.tga, xx_x_Pennant_3.tga, xx_x_Pennant_4.tga, xx_x_Pennant_5.tga, xx_x_Pennant_6.tga, xx_x_Pennant_7.tga, and xx_x_Pennant_8.tga) and the TGAs used for the Halyards (xx_x_Halyard_1.tga). Also contained in this folder are template TGAs for the user to make their own pennant versions and Halyard versions (xx_x_Halyard_x_template.tga and xx_x_Pennant_x_template.tga). I have also included the 16 pennants and 2 halyards that I had made for this mod so you can see how to make the TGAs for the pennants.
- folder called 'xx_Flags&Ps_x_xx_tweak_xxx' containing the tweak files for this mod.
- folder called 'FlakMonkeys TwistyPeriscopeThingy' which contains the readme and information on his original mod

Revision History:

1.00 Initial BETA release.

1.01 Resized pennant flags to make them shorter and wider

1.02 Added Halyard and attached to observation periscope (modeled wind force acting on halyard)
Resized and redid pennant flags to show wind force acting on them
Attached all 8 pennant flags to the Halyard
Added reflections to both periscopes
Added reflections to Halyard and pennant flags
Added ability to enable/disable individual flags and/or pennants and the Halyard

1.03 Made Pennants controllable via the 'x' key (big thanks to Privateer!)
Added RDF Loop water reflection

1.04 Added Flakmonkey's TwistyPeriscopeThingyMod. First official release.
Changed Turm reflection to better 3D model


The flag, pennant, and Halyard TGAs are overridable by copying your own version to \data\Textures\TNormal\tex. See the 'TGAs_x_xx' folder for image sizes. The TGAs are NOT packed into the DAT file anymore! The flags, pennants, and Halyards rely on TGAs located in \data\Textures\TNormal\tex.

Known Bugs:
- Once the snorkel is visible on your U-boat the pennants are not able to 'rise' anymore. Looking for solution.

Upcoming ideas/development releases for this mod:
- animating pennants
- redoing the flags so that they are attached to a line and not hard mounted to the turm
- possibly adding the Flak gun, emblem, radar, and other reflections that are currently missing


The mod is based on the xxxxxx Turmxx_x_hd.dat files and xxxxxx Turmxx_x_hd.sim files.

This mod also incorporates FlakMonkey's TwistyPeriscopeThingy mod. See his readme included for details.

This mod is fully JSGME compliant. Unzip and copy Racerboy_7b_Flags&Ps_x_xx_xxx folder to mods folder, enable, and enjoy!

I would like to thank the following people for their help/assistance in making this mod a reality:
- Lutzow (for asking me to take this on and providing a sample)
- Privateer (for some info divulged)
- DivingDuck (from posts in threads where I gained a little info)
- JScones (A BIG thanks for helping me out a stump with Silent Animator)
- The inventor of Pack3D for without this program Silent Animator wasn't possible and thus this mod wasn't possible
- Kaleu. Jochen Mohr for testing and feedback done on other subs
- The forum members who responded to the 'Combat Flag' thread for their feedback and comments
- and anyone else who I may have forgotten. It's not intentional! (please let me know if I missed your name so I may include your name!)
I would like to give credit to the following people:
- The Ubisoft Dev Team for giving us such a wonderful game
- Privateer for if he hadn't told me about a certain controller the flags probably never would've been controllable.
- FlakMonkey for his TwistyPeriscopeThingy mod

Copyright notice:
This mod (Racerboy's xx_Flags&Ps flag mod) and all versions thereof and all corresponding files of said mod are freeware. The files, or parts thereof, may NOT be used in commercial products in any way and may NOT be included, in part or in whole, in commercial products without prior written permission by the author.

I have also implemented a means of detecting unauthorized copying of this mod in the files themselves. If you would like to use this mod in conjunction with other mods or inlcude it in a mod you already have just ask me for permission and give credit where credit is due if permission is granted.

Racerboy

TIIA SH3 1.4b version: coming soon

TIIA GWX version: coming soon

TIID SH3 1.4b version: coming soon

TIID GWX version: coming soon

VIIb SH3 1.4b version: http://dodownload.filefront.com/8572...9bad71f9c07173

VIIb GWX version: http://dodownload.filefront.com/8572...9bad71f9c07173

VIIc SH3 1.4b version : coming soon

VIIc GWX version: coming soon

IXb SH3 1.4b version : coming soon

IXb GWX version: coming soon

IXc SH3 1.4b version: coming soon

IXc GWX version: coming soon

IXD2 SH3 1.4b version: coming soon

IXD2 GWX version: coming soon

d@rk51d3 09-16-07 05:41 PM

I think we're gonna need a "Racerboys Mods" section soon.:rock:

Myxale 09-16-07 06:53 PM

This is gettin outt hand! That man is unstopable!:rock:

Letum 09-16-07 07:01 PM

top class!

Wolfehunter 09-16-07 08:02 PM

Quote:

Originally Posted by Myxale
This is gettin outt hand! That man is unstopable!:rock:

SsHHHH. Let him go man. :D I'm not going to stop him. ;) Hint the name dude, "Racerboy". This guy is on speed. :up:

Kaleu. Jochen Mohr 09-17-07 12:48 AM

so here will the flag mods be released. :hmm:
have to stop by from time to time ;)

Siegfried von Funk 09-17-07 04:32 AM

Flags!
 
Die Fahnen hoch!

ReallyDedPoet 09-17-07 09:37 AM

Nice work here :up:


RDP

TheDarkWraith 09-17-07 03:34 PM

Quote:

Originally Posted by Siegfried von Funk
Die Fahnen hoch!

hmmm....:hmm: ....translation???

Kaleu. Jochen Mohr 09-17-07 03:55 PM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Siegfried von Funk
Die Fahnen hoch!

hmmm....:hmm: ....translation???

the flag up :up:

Sailor Steve 09-17-07 04:53 PM

I have a question, and it doesn't mean anything; I'm just curious: Do the pennants reflect actual sinkings, or are they just generic eye candy?

I'll use it either way, 'cause it's an amazing bit of work. I'm just curious.

TheDarkWraith 09-17-07 05:03 PM

Quote:

Originally Posted by Sailor Steve
I have a question, and it doesn't mean anything; I'm just curious: Do the pennants reflect actual sinkings, or are they just generic eye candy?

I'll use it either way, 'cause it's an amazing bit of work. I'm just curious.

There's no way to have the game update the TGA's used for the pennants and thus they are generic eye candy that is customizable by the user (same with the flags). Say you sink a ship worth 10500, you could edit pennant #1 to read 10500 and enable it and thus when you raise your pennants you see it flying. Best I could do with what is available.

linerkiller 09-18-07 12:39 AM

Ahoy!!!
this mod is awesome....:rock: :rock: :rock: :rock:
But, when I am on patrol i want to use only the combat flag, there is a way to add to my game only the kriegsmarine one?:88) :hmm:
I hope in a fast release!:arrgh!: :arrgh!: :arrgh!:

LK

iambecomelife 09-18-07 02:28 AM

Racerboy - you mentioned disabling & enabling flags. In theory, could you have an accurate number of pennants as long as you exited the game every time you sank a ship and activated the pennants individually?

Sailor Steve 09-18-07 10:53 AM

Quote:

Originally Posted by linerkiller
Ahoy!!!
this mod is awesome....:rock: :rock: :rock: :rock:
But, when I am on patrol i want to use only the combat flag, there is a way to add to my game only the kriegsmarine one?:88) :hmm:
I hope in a fast release!:arrgh!: :arrgh!: :arrgh!:

LK

The answer is in the original post:
Quote:

Originally Posted by Racerboy
(you have the option to disable/enable one or both flags).



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