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How to turn off sub reflections?
The title says it all really... can someone tell me how to disable the reflection of my sub in the water? And please tell me - if I do this, will it also disable the reflections of other (AI controlled) friendly u-boats?
Thanks! |
:hmm: Sub reflections?....I don't think is possible for that unless you tweak file it or something..
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I've had that problem alot of times when rough seas,but I just leave it alone.
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I'd like to turn them all off I guess! Will it affect other uboats? |
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And please post a screenshoot of your problem, the graphic problem you mentioned has nothing to do eith reflections viewed from the conning tower. Ref |
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I've been searching/reading these forums for several hours a day for months now. As much as you'd like to think that finding out what fixes what and what breaks what is as easy as hitting "search" the reality for newcomers like me is a far cry from that. Generally I find nothing at all or hundreds of posts including multiple conflicting opinions on any given topic. I am pretty sure GWX introduced this but if I'm wrong, consider me corrected on my facts - but not my approach to finding them. |
Okie dokie... a little searching (I'm now an expert forum searcher) reveals that Sergbuto did a mod called U-boat Reflections V2 in 2005, which added various reflections, including the conning tower and periscopes, thus creating the problem you refer to. It is my assumption that this mod, or a version of it, is included in GWX, since GWX also adds these reflections.
Am I barking up the wrong tree here, or is it in fact you, Ref, who needs to do a little more research before posting? |
Open the file in question in a hex editor and search for WaterReflections. Under that will be a sub-heading called 'Reflections'. Change the byte from 1 to 0 to disable that relfection that the ID refers to. If you set all these to 0 then you disable the reflections.
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Cheers Racerboy |
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If you need shovel to dig yourself out of the hole you've made... just let us know. We'll be happy to give you one. Think before you post. |
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If I'm wrong I'm wrong, but as I said and will say again, it's not for lack of trying to find out what the facts are before posting. I never noticed this graphical problem before GWX and seeing as (according to the thread by Sergbuto, and his website, both of which I found thanks to Ref) the reflections in question are not in stock, I think my reasoning was perfectly sound. Furthermore my original comment, as quoted by Ref, was "I think that GWX introduced this problem", and my offense to Refs post was in reaction to his accusation that I had not done enough research, rather than his statement that I had my facts wrong - as I'm sure you'll see if you read my reply. No need for a shovel as I don't see that I'm in any kind of hole, but if you like to imagine yourself looking down on me, knock yourself out. |
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Remember that? Furthermore, its not the first time you've been overly sensitive regarding a posting by GWX devs. http://www.subsim.com/radioroom/show...5&postcount=12 Or shot your mouth off without thinking: http://www.subsim.com/radioroom/show...8&postcount=11 No one is looking down on you. We are just responding to thoughtless remarks. It doesn't matter who or what you are... a whine is just a whine. |
Ah, that misquote. I believe I confused your twice-made comment "dunno if we can do anything about it" in the (apparently mis-titled) thread GWX Scope Reflection with the comment "honestly, the environmental stuff is the least of my concerns... just letting you know" which you sent me via PM at around the same time (in a discussion about a possible fix for an environmental graphical error). Apparently, searching and reading the forums as much as I do on as many issues as I do is proving too much for my memory to handle.
Anyway, it's evident that the real cause for concern is rather GWX-specific, so I'll be careful not to mention the word GWX next time I'm trying to find a fix for something. |
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