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-   -   Please explain how damage control works (https://www.subsim.com/radioroom/showthread.php?t=121669)

Incubus 09-04-07 11:42 PM

Please explain how damage control works
 
In SH3, you could assign a damage control team and direct them to a specific part of the boat. When sustaining severe damage, the compartment the damage control team is working on will undergo repairs with a time estimate in minutes and seconds. The team will also pump out water in that compartment. In addition, any sailors in a compartment that is flooding will also pump out water. If a compartment becomes completely flooded, you lose the boat.

In SH4, things seem a little more confusing. You can give the damage control team priority on what to fix, but I've noticed that often items farther down on the list get repaired first. I'm not really sure if the other sailors are doing anything or not. Also, sometimes I'll activate the damage control team, but they won't do squat. I'm kind of annoyed there isn't some time estimate on the repairs like there was in SH3. Also, I'm confused about how exactly the game is handling flooding, and repairs to it. I've had a compartment completely fill with water and the only ill effect seems to be progressive flooding of adjacent compartments, but in most cases I can later pump out the water. That and not knowing the permanent damage my sub has suffered (where is the hull integrity % we had in SH3?!)

That, or a little more broad of a priority, i.e. focusing all efforts on getting the engines working, or the sensors, or weapons, etc. All in all a step back in my opinion, even in spite of the nifty icons and plentiful subsystems.

Fat Bhoy Tim 09-04-07 11:49 PM

Quote:

Originally Posted by Incubus
In SH3, you could assign a damage control team and direct them to a specific part of the boat. When sustaining severe damage, the compartment the damage control team is working on will undergo repairs with a time estimate in minutes and seconds. The team will also pump out water in that compartment. In addition, any sailors in a compartment that is flooding will also pump out water. If a compartment becomes completely flooded, you lose the boat.

In SH4, things seem a little more confusing. You can give the damage control team priority on what to fix, but I've noticed that often items farther down on the list get repaired first. I'm not really sure if the other sailors are doing anything or not. Also, sometimes I'll activate the damage control team, but they won't do squat. I'm kind of annoyed there isn't some time estimate on the repairs like there was in SH3. Also, I'm confused about how exactly the game is handling flooding, and repairs to it. I've had a compartment completely fill with water and the only ill effect seems to be progressive flooding of adjacent compartments, but in most cases I can later pump out the water. That and not knowing the permanent damage my sub has suffered (where is the hull integrity % we had in SH3?!)

That, or a little more broad of a priority, i.e. focusing all efforts on getting the engines working, or the sensors, or weapons, etc. All in all a step back in my opinion, even in spite of the nifty icons and plentiful subsystems.

The minutes and seconds estimate were hilarious, not just because they were ridiculously fast but also because they were spot on. The new system should've gone with a rough estimate, but at least things "generally" take longer to fix depending on the level of damage.

As for things down the list being fixed quicker, well the entire crew is involved. If it's a simple case of tighening a screw on a dial, then you figure some dude with OCD is just going to have to do it whilst the priority stuff is being worked on. Some damage obviously can't be fixed submerged, and some will be complete destruction (without it being properly marked or a notification given).

tater 09-05-07 12:11 AM

I think the crew all do DC in their own compartments, and the priority list applies to the DC floaters.

tater

Gunner 09-05-07 06:11 AM

What Tater said mate, if you put your cursor over a crew member in any compartment, some will show maintenance. Damage control team fixes priority list.
Played Sh3 as well, its a matter of gett'n used to a new system, personaly I'm fine with it:arrgh!:

Redwine 09-05-07 11:14 AM

Hi Incubus... you must to understand it is not SH III.

May be you like it... may be not, but, it what we have. :p

Main reparir team... is the compartement crew.

You can help them with the Damage Control team.

At first... choice well your crew at port, you will need crew with repair skills if you are severe damage, and when at sea, it is too later.

Mehcanical and electricians are the better.

When you have damage... inmediatelly call for "all crew to battlestations"

Check what kind of crew you have into the damaged compartement... replace them by electicians and mechanicals... if they are wounded, replace them by non wounded crew.

Go to the items control panel, and put the bulkheads at top.... move the more damaged bulkhaed at top of the others bulkheads.

If you have the main pump damaged, put it following the bulkheads...

Attempt to not change the "indamage" depth... remember it and attempt to not change it, if you can use low speed, but if you are unable to maintain depth, just increase speed...

Only if you are under big risk, dive... but remember, your hull is stressed and your normal crush depth was changed to a shalower one... in example a 185m crush depth sub, if severe damaged can have now a 50/60/70m crush depth....

Do not dive quickly, just make small depth changes, in example 5m by 5m... when the sub is stabilized... go for 5m more.

If you start to sink uncontroilable.... just apply power or you are done.

If you start up to hear hull crush noise... it is because you are near or under the "new unknowed" crush depth, attempt to not dive more, and go shallow quickly... change depth to shalow, and increase power...

Those noises means the sub is taking damage... at a called "crash speed", it is the speed at wich the sub take damage.... when you are some time under this condition.... the knowed as "domino effect" is triggered... and a a lot and intense damage is taked and you are done.

If you are interested i can share my files...

:up:

donut 09-05-07 12:04 PM

Posted previously by AdD Marine,on UBI forum
 
Sun August 12 2007 17:01 heres what stats effect what compartment.

Torpedoe Compartment-effected by Mechanic and Guns stats.

Engine compartment-effected by mechanic and electric stats.

Command compartment-effected by Mechanic, Electric, and Watchman stats.

Sensor compartment-effected by Electric and Watchmen stats.

Damage Control is effected by Mechanic, Electric, and Guns Stats.

Officers slots are located in the Command Room and give bonus to the entire vessel.

Leaders slots give bonus to the compartment

Damage Control appears to favor the engine Specialization Qualification. pro-tip for those who get damaged often, put a Engine specialist as your Damage Control leader.

Redwine 09-05-07 12:13 PM

Great Almiral Donut... :up:

Quote:

Originally Posted by donut
Officers slots are located in the Command Room and give bonus to the entire vessel.

Leaders slots give bonus to the compartment

Correct !

All leaders affects the rest of the team. It may be specially important into the damage Team Control.

Quote:

Originally Posted by donut
Damage Control appears to favor the engine Specialization Qualification. pro-tip for those who get damaged often, put a Engine specialist as your Damage Control leader.

Yes...that is true, the engine crew (with prop) are so good to rise up the green band.

-Pv- 09-05-07 09:18 PM

I agree with everything the above posters have said. The priority list is for the DC crew, but the primary crew is reapiring also and the items that are quick to fix may get fixed sooner.
-Pv-


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