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Sh.sdl in readable form
After investigating the file format for Sh.sdl, I made an easy export of the contents to Excel, for my own reference. While support for this file will come soon in S3D, people may already want to have a look at what's in there (without the need for hexeditting), so here's a link with the Excel file and a text tabdelimited alternative...
http://sh4.skwas.net/s3d/Sh.sdl.rar :up: |
thanks skwasjer
I am sure modders will love this but I am going to wait for the S3D vs of it first LOL!!!
Take your time and awsome work as always!!! Anything is a help and an improvment as I am sure all will agree with me there! |
Good to hear we can edit this file soon easily.:up:
First thing I'll do is to increase the distance the explosions can be heard. I don't know how to apply that with a hex editor, I just tried it. *edit* Okay, it isn't a problem anymore. It's quite easy. |
I see you can change numbers but how can you test without constant loading of the game?
Also, do you have to convert it back to .dl? |
You constantly load and reload the game. Try it for a few hours some night, and you'll have a picture of the work required for something like LBO or ROW.
:yep: tater |
Quote:
Do you just plug this in for it to work in excell format? |
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