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-   -   Sh.sdl in readable form (https://www.subsim.com/radioroom/showthread.php?t=121497)

skwasjer 09-01-07 08:35 PM

Sh.sdl in readable form
 
After investigating the file format for Sh.sdl, I made an easy export of the contents to Excel, for my own reference. While support for this file will come soon in S3D, people may already want to have a look at what's in there (without the need for hexeditting), so here's a link with the Excel file and a text tabdelimited alternative...

http://sh4.skwas.net/s3d/Sh.sdl.rar

:up:

leovampire 09-01-07 08:39 PM

thanks skwasjer
 
I am sure modders will love this but I am going to wait for the S3D vs of it first LOL!!!

Take your time and awsome work as always!!!

Anything is a help and an improvment as I am sure all will agree with me there!

WilhelmTell 09-02-07 03:49 AM

Good to hear we can edit this file soon easily.:up:
First thing I'll do is to increase the distance the explosions can be heard. I don't know how to apply that with a hex editor, I just tried it.
*edit*
Okay, it isn't a problem anymore. It's quite easy.

chopped50ford 09-28-07 10:37 PM

I see you can change numbers but how can you test without constant loading of the game?

Also, do you have to convert it back to .dl?

tater 09-28-07 10:52 PM

You constantly load and reload the game. Try it for a few hours some night, and you'll have a picture of the work required for something like LBO or ROW.

:yep:

tater

chopped50ford 09-29-07 12:04 AM

Quote:

Originally Posted by tater
You constantly load and reload the game. Try it for a few hours some night, and you'll have a picture of the work required for something like LBO or ROW.

:yep:

tater

I gotcha, but sometimes there is an easy way too. Thought I would ask.

Do you just plug this in for it to work in excell format?


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