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Is TM compatible with low-realism gaming style?
My dad is gonna play SH4, and I want it to the best game possible. I suppose the latest Tmaru is the logical choice.
The problem is that my dad doesn't have the same idea of gaming as I do. He will play it quite acadly, cuz he wants it to feel like good old Silent Service II. My question is: is Tmaru compatible with low-level realism gaming, or do certain improvements make this kind of combination get into conflict, frustrating for a casual player like him? Thanks! AJ |
It can be. He just has to play at 0% Realism.
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Well he doesn't want a shoot'em up either :D
But is a 30% (well ok that's pretty much a shoot em up at this point) realism game with vanilla and with TMaru pretty much equivalent? I suppose so...? |
Funny thing about the generations - usually it's the older people who want gaming which absorbs and immerses them, while the younger ones want super-fast action. My son and I are that way. Your dad must be the exception that proves the rule. Why not let him explore the realism settings and sort it out for himself?
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Have your Dad play Stock 1.3 on limited realism for awhile first. Trigger Maru ramps up the AI among other things.
RDP |
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On a related note, the game is hardly a shooter, even at zero realism. Your torpedoes can still dud if you get a bad angle on the target and I can assure you, the depth charges and aircraft bombs are just as deadly. I'm growing weary of this stigma that seems to exist that everyone who doesn't play hard core, balls to the walls realism is a total sissy. We all play the game the way we want, as long as we have fun...right? :-? |
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But actually yesterday he had his first demo of the beast with me playing full realism minus external view, and he indeed found some fun in collecting targeting data manually (even though the SH3 german system was fitting me much better...) :) Thanks to everyone for the tips. Excalibur, it's not really a debate with realism for dad. Actually he was playing full realism... At the time of Silent Service II, and what he wanted was some kind of updated SS2, a game which had undoubtedly a very contemporary approach to the sub simulation, and was outstanding for a 1990 product: simple, functionnal, and as realist as it could get at that time. Fortunately SH3 customisable settings allow for such things (automatically updated contacts, etc..., I hope he'll find what he needs, and discover some new stuff too :) Ok, we'll go for 1.3 for now. We'll get serious with TMaru when he'll feel like having a little more challenge :) thanks all! AJ |
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RDP |
The TM FAQ also tells you how to drop the AI levels by deleteing a few of the sensor mods from the TM folders. Do that, and you get TM with stock AI capability, or somethign in between if you leave some and delete others.
Check the FAQ on the first TM post in the thread. tater |
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