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Prefered torpedo types in GWX ?
I am playing GWX 1.02 carier (1941) an I noticed that various types of torpedo are present in my tubes/resereves...
I prefer the type that leaves white trace at sea surface... Well, it is a primitive model, it makes my direction visible...etc. But... when combining attack in middle of convoy, it gives me instant visuals : if my shots are well aimed, so I can quickly go for the next manouver, without waiting for a shot results... It enables my sub to spare some 30-60 seconds in attack combination ...score three "heavy" kills and get away right in last minute!- what is that "basic torp" called? - is it possible to load/trade all the torp-s to be of that same kind at base start ? |
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trace at sea surface. T1 gives you also possibility of setting 3 different speeds of torpedo: slow - medium - fast. You can change the speed on F6 screen during your patrol before shot. T2 & T3 are electric powered - there you cannot change the speed. Yes - it is possible to change all torpedos loading. When you are in your office just click on right table - now you have opened your u-boat equipment screen. There you can change your torpedos as you wish. |
And if you need all or some new torpedos earlier, you can allways change your Basic.cfg file;)
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Have to say I am more of a T1 person, mainly because it allows you to set the speed. So the T1 in effect offers you a better opportunity to make a simultaneous bang than an electric torpedo does. As in convoy attacks making all your shots hit at around the same time.
Though the Electric torpedoes are better mainly because they leave no trail whatsoever as they run to the target, the only drawback of them is they are slow, only 30 knots they go. a T1 can more at 44 knots, I have hit a schnellboat with a T1 :oops: |
Until august 1942 - as far as I got in the campaign - I only used T1 set to fast. Impossible to evade if shot from inside the convoy (my tactics). When accoustic eels become available, I'll give them a try against escorts.:arrgh!:
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Thank you guys for a quick advice!
I really prefer to see in a 3-4 seconds upon firing my torp, if direction is well aimed...and quickly start may next offensive manouver. As I said, at the end of attack atempt - it spares some 30-60 seconds, all togather, which could mean diferrence between glory and death... |
I use a mix but mostly T1s in the early war.
I have at least 1 T 2 in the tube at all times incase I have to attack at daylight with perfect weather conditions so they cant spot the first torpedo. |
When FaT torpedoes become available, don't forget to exchange you "regular" torpedoes for those. If you miss on the first shot, there's a chance you can hit another target on a second or third leg.
Later in the war the acoustics are worth their cost in renown. I've done snap shots at pursuing escorts w/ an acoustic torpedo from the stern tube. In some cases, the torpedo's homing feature made up for a bad firing solution and sank the escort. In one case, the escort was able to dodge the torpedo, but I was able to sneak away while the escort made a series of hard, high-speed turns. |
The Acostic Torpedoes are nasty. They do about 30kts and fired at an escort, you can say bon voyage. They always hit just fore of the prop shafts, assuming they hit. They are sweet stuff.
Killing Escorts becomes a way of life in the Med. Sea. |
Yea, but beware when you fire, that you are not to close to other ships. I fired upon a attacking dd, and was sure it gonna hit, when the torpedo suddenly changed course, towards a merchantship.... :damn:
I managed to get away, but it was a close call... |
I personally like to let loose with a nice hot steamer........:huh::oops:
......errrr, I mean T1.;) |
T VII Walterturbine rulez:rock: This baby has the best range and she's devastating:arrgh!:
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I generally prefer the T1 myself due to its high speed. I never attack at more than 1500 meters so range is irrelevant. It's simply easier to handle and the safer shot because it takes less time to cross the distance to the target. Normally even evading and zigzagging merchants are no problem if fired at a distance of 800 meters or less.
In addition I keep some T2s or T3s in the aft tube(s) in case I'm pursued by DEs. Especially the smaller corvettes and sloops can be easily dispatched when letting them close to 300-350 meters dead astern. Just be careful since they'll aim for your scope with the guns! BTW: As far as I know in SH3 ships don't see and react to the steam wake, so it is irrelvant whether to use steam or electric. Right? |
Ships most certainly do re-act to steam in SHIII. In SHIV, they even set the alarms off and you can here it if your in external view.
I did'nt think an eel would arm at less than 500m?! |
IRL German eels arm at 200-300ft IIRC (100m-ish) depending on type.
Im a T1 guy. I like the range, especialy mid war when you may need to fire from outside the escort screen. |
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