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Rubini's 8k stay alert mod in 16k GWX
I mistakenly added Rubini's GWX 8k stay alert mod (via JSGME, rolled back SH3cmdr first) into a 16k GWX 1.03 game. I didn't discover it until after three or four sessions. but since I've had no problems (so far) I left it in. Is this is diaster waiting to happen? :oops:
Also, I was patrolling just above France (1942), silent running, as there were two enemy ships, a destroyer and armed trawler in the area. I was watching TV, heard what sounded like static, turned down the TV, switched to outside cam view and smoke was pouring off the trawler and within a few seconds it sank. MY SO hadn't reported any subs in the area and I didn't hear or see any planes. What could've happened to the trawler? A fire aboard? Maybe Bernard joined the other side. :p -- http://tarasresources.net/sh3_invert_bnr.jpg |
I've used it myself but I did disable the 16km version first :hmm:
Either due to weather or more likely a plane strike you just haven;t noticed whilst you were away. |
when at peridepth sometimes they set DC's too shallow and blow
off there sterns could it be that SG |
Quote:
http://tarasresources.net/sh3_gwx_torpboat.jpg -- http://tarasresources.net/sh3_invert_bnr.jpg |
Def looks like an airstrike :yep:
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