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Furthering the real sim.
Who is introducing espionage into their campaign, and how are you doing it ?
Are you infiltrating a certain harbor on patrol ? Loitering for a given amount of time off a coastline, simulating deployment of Abwehr agents ? Shadowing / targeting a particular ship ? Any of this of course after you've completed your assigned patrol. Also would you report on what mods, enhancements you are using. Thank you. Reverie |
These kind of orders are given when asked for orders to BdU in Operation Spinnennetz.
This week someone asked for orders. I checked a history website for facts of that particular day. There was a secret agent dropped on the Irish coast that day. So I send him and let him pick the agent up again a couple of days later. |
I once landed spies off the coast of Ireland in '40. Then I would come back to see if they were ready to be picked up at night. (Roll a d6. First night, one in six chance they're ready, next night, two in six and so on until you roll a success.) Pretty dangerous considering the DD patrols.
Oh, once I had to make a long patrol to the island of Europa in the Mozambique channel to help ferry a courier who was making his way from Madrid to Tokyo. That was fun, too. I have yet to land saboteurs on the shores of America, though, but may try it in the future. :hmm: |
Excellent. A dice roll as a randomiser. Perfect for governing time on station.
The dedicated orders of Operation Spinnennetz, how so are these adjudicated ? Do your recipients provide a "screen shot" as proof of accomplishment ? It certainly would be time coded by the SH3 interface. Simulating laying a minefield...any comments / suggestions ? Sketching a field on paper, then tracing it with nav waypoints outside an enemy harbour undetected was an idea, but a close pattern seems impossible without independant drive function in the software. Reverie |
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