SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   F12 external view question (https://www.subsim.com/radioroom/showthread.php?t=120384)

danurve 08-14-07 09:13 AM

F12 external view question
 
Perhaps this is a beat question but when F12 is first used the start view is always to the Starboard. I would like to know if there is a way to change that to ahead, forward view, '0' degrees.

Thanx.

Mooncatt 08-14-07 09:42 AM

ummmm not sure i think its dependant on which way your periscope is pointing. im might be wrong though

ichso 08-14-07 09:55 AM

It doesn't show the same direction for me all the time either.
But the initial viewing direction might be in some config file though. I don't believe that it is hardcoded.

danlisa 08-14-07 10:31 AM

IIRC, in stock it always pointed in one direction but has since been randomised in the supermods. Well, GWX at least. I think this was done to reduce the usefulness of the external view in terms of tactical awareness.

Jimbuna 08-14-07 02:30 PM

If you take a 90 degree left then access the view you will view from the port side and vice versa. If I'm after some screenshots I centre the view at 'ahead' prior to carrying out the operation and know precisely which viewing perspective I'm going to get on activation of 'F12'
It works for me anyway :hmm:

danurve 08-15-07 09:16 AM

Ok so if it can be randomized then one should be able to un-randomize this.

I am an eye-candy fan, looking to direct a view to where I want it.
The only time that becomes a frame rate problem is right after an explosion in heavy smoke with an AGP card. But a lighter smoke effect using Dowleys smoke helps out.

DarkStar173rd 08-15-07 10:40 AM

Quote:

Originally Posted by danurve
Ok so if it can be randomized then one should be able to un-randomize this.

I am an eye-candy fan, looking to direct a view to where I want it.
The only time that becomes a frame rate problem is right after an explosion in heavy smoke with an AGP card. But a lighter smoke effect using Dowleys smoke helps out.

Thanx:up: danurve I also have a AGP card and am wondering will Dowleys smoke work with NYGM2.6 and where I can get it from?

danurve 08-15-07 11:53 AM

I think it was from ubrs, I can't remember but when I'm home later I'll check.

If I can't find the link I'll upload it to mysh3.info d/l page.
You know what else I found to help out a bit is the stock seafloor mod. Just something for thought.

edit Uploaded http://mysh3.info/files/dowlysoblivionsmoke.rar

I haven't listed on the d/l page but it's there. Now that I think about it I may have found it on a search in the old archive forums here.

Now, can anyone pinpoint the original question/edit I was asking about?


All times are GMT -5. The time now is 12:03 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.