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-   -   3D Highlightable and Clickable objects. (https://www.subsim.com/radioroom/showthread.php?t=119832)

Anvart 08-04-07 02:32 PM

3D Highlightable and Clickable objects. What we want ...
 
Greetings guys.
In Gato class Conning Tower (for example) we have interactive 3D objects.
In stock we can manipulate with them only in Conning Tower Camera and we have no their Highlighting.
These pictures show an opportunity to have Highlightable and Clickable interactive 3D objects not only for Conning Tower Camera, but also for Free Camera ...
Your opinion on necessity of such job ...

http://www4.mediafire.com/imgbnc.php...91e0be5b6g.jpg

http://www3.mediafire.com/imgbnc.php...4bf9692a6g.jpg

Ducimus 08-04-07 02:38 PM

:eek:


If Ubi ever makes another SH4 game, they need to get this man on the payroll.

Quagmire 08-04-07 03:06 PM

Absolutely wonderful! Please do this. One thing I miss a lot from SHIII is the clickable nature of your crew. Is it possible to make it so you can click on your crew and then issue commands as in SHIII?

THANKS! It amazes me how it takes people like you a few days to do these things while the devs claim to never have the time... :nope:

.

Anvart 08-04-07 03:47 PM

Quote:

Originally Posted by Quagmire
Absolutely wonderful! Please do this. One thing I miss a lot from SHIII is the clickable nature of your crew. Is it possible to make it so you can click on your crew and then issue commands as in SHIII?

THANKS! It amazes me how it takes people like you a few days to do these things while the devs claim to never have the time... :nope:

.

It's Focusable3DObj controller.
In this controller there are some adjustable parameters:
1) Tooltip (white font, focusable object tooltip), value is number from menu.txt;
2) Command (any SH4 command accessible in the given situation);
3) Param (command parameter);
4) Hide (hide object);
5) Highlightable (allow highlight on mouse over);
6) AllowSelection (allow object selection);
7) Link (command will be send to this object);
8) CamerasList (list of cameras, object becomes interactive only when this camera is active).

Captain America 08-05-07 07:36 PM

Hi Anvart,

I've been messing around with the same thing also. I intended on fixing all of the various issues with the interior gauges like I did for SH3. I want to fix all of the helm gauges and make them operational again, compressed air gauges, etc.. as well as making the various crew members clickable again. I also want to re-enable the various camera views in the interiors. As you know, this stuff is a big job...Maybe we can join forces and work together to correct these issues?

If you're interested drop me a pm. :up:

Anvart 08-06-07 04:52 AM

Quote:

Originally Posted by Captain America
Hi Anvart,

I've been messing around with the same thing also. I intended on fixing all of the various issues with the interior gauges like I did for SH3. I want to fix all of the helm gauges and make them operational again, compressed air gauges, etc.. as well as making the various crew members clickable again. I also want to re-enable the various camera views in the interiors. As you know, this stuff is a big job...Maybe we can join forces and work together to correct these issues?

If you're interested drop me a pm. :up:

Hi, CA.
I have made such job (fix 3D devices for interior Type 2) independently for the sake of interest in my mods AnvartsType2_CR.7z and AnvartsType2_CT.7z ...
I do not have desire and time to do the same job for interiors of other boats while...
But I can to help to you to solve any problems (which I can to solve) in this job ...
Only there is one problem - my english... :lol:

CaptainCox 08-06-07 05:05 AM

I think the whole idea is bloody brilliant. But I can imagine its a hell of a job to get em all going. Keep it up u guys!:sunny:

lockon 08-06-07 08:09 AM

I would like to cancel all HUD (the row at botom and HUD gauge) .
We read speed, depth ,whatever in real gauge and make all function be implemented in clickable objects.

If be realized, it would best immersing game ever be.:rock:

Anvart 08-06-07 08:42 AM

Quote:

Originally Posted by CaptainCox
I think the whole idea is bloody brilliant. But I can imagine its a hell of a job to get em all going. Keep it up u guys!:sunny:

Plz, example:

http://www3.mediafire.com/imgbnc.php...431c31556g.jpg

http://www1.mediafire.com/imgbnc.php...a598f95a6g.jpg

ReallyDedPoet 08-06-07 09:32 AM

Welcome to SUBSIM:up: lockon

All of this sounds great.


RDP

CaptainCox 08-06-07 01:52 PM

@ Anvart...:o right LOL, well its for sure a "BIG!" project ;).

Anvart 08-21-07 04:51 PM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by CaptainCox
I think the whole idea is bloody brilliant. But I can imagine its a hell of a job to get em all going. Keep it up u guys!:sunny:

Plz, example:

http://www3.mediafire.com/imgbnc.php...431c31556g.jpg

http://www1.mediafire.com/imgbnc.php...a598f95a6g.jpg

Later:

http://img406.imageshack.us/img406/2406/gatoint1kd3.jpg


http://img406.imageshack.us/img406/920/gatoint2fn9.jpg

leovampire 08-21-07 11:39 PM

OMG
 
I think a few of you are right Anvart needs to be paid for all the stuff he does to fix the game because he seriously knows how to get things done that adds to the game 100 fold what it came with.

UBISOFT pay the man already!

sneekyzeke 08-22-07 02:10 AM

Good heavens Anvart, by the time you guys are through with it this game won't even resemble its released form. Outstanding work!

C DuDe 08-22-07 09:06 AM

:o I'm speechless... :up:


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