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-   -   Wow, did I just stumble across something... (https://www.subsim.com/radioroom/showthread.php?t=119736)

MONOLITH 08-02-07 08:37 PM

Wow, did I just stumble across something...
 
Every now and then I go back and play a really good game that I haven't played in awhile. The last two nights, I was replaying a really great Ubisoft game that I won't name yet, but it has nothing to do with subs.

And I'm at this one part, listening to the sounds, and guess what I hear. The exact, and I mean exact, sound file that is the subs creaking hull noise from SH4. In a completely unrelated game from about 2 years ago.

UBI's recycling files from other games; in this case, sounds. It makes sense I suppose. Why redo something you already have? Need an ocean sound? Go back to a previous game and get it. I'm not knocking it, because it makes perfect sense, it just really caught me by surprise.

I'll see if any can guess where the creaking sub noise came from. Here's a clue...

It's a major title for Ubi. The sound is in the second mission, which also involves a ship, but a surface one.

:|\\

orangenee 08-02-07 08:42 PM

Well if you look at the files in SH4 you'll probably be able to work out in minutes it's an upgraded SH3, but it works (most of the time anyway.) There's probably quite a few games around that have poached stuff from older titles.

WernerSobe 08-02-07 08:42 PM

yes this is not unuasual. Not just sound, textures are often recycled too. In some cases even 3d models.

MONOLITH 08-02-07 08:48 PM

Like I said...

Quote:

Originally Posted by MONOLITH
It makes sense I suppose. Why redo something you already have? Need an ocean sound? Go back to a previous game and get it. I'm not knocking it, because it makes perfect sense, it just really caught me by surprise.


I just think it's a neat bit of trivia, especially when I tell you where it's from.

Ducimus 08-02-07 09:07 PM

Ummm Far cry?

Swede 08-02-07 09:51 PM

I think he is talking about splinter cell.

There is an oil rig mission where they use "sub sounds"

Reaves 08-02-07 10:29 PM

Anyone remember Dark Forces by Lucasarts?

The sound when you fell to your death has been reused in so many movies and advertisements that it makes Jenna Jameson seem fresh.

seaniam81 08-02-07 10:34 PM

I think it might be a rainbow 6 game

WernerSobe 08-03-07 12:33 AM

ive even heard counter strikes "need backup" in tv

maerean_m 08-03-07 01:03 AM

The Romanian studio of Ubisoft is standalone and does not interact with the teams in other Ubisoft studios.

Was the game you mentioned also created in Romania?

EAF274 Johan 08-03-07 02:12 AM

Recycling happens a lot in the industry, and why shouldn't it? Why spend time and money on recording new sounds if you have good quality stuff that can be used from previous projects?

I found that the flightsim Falcon 4 uses some explosion sounds that are also in Sid Meier's Civilisation 2 (both were by Microprose) :)

nomdeplume 08-03-07 06:54 AM

Anyone remember the sound of doors (and platforms, maybe) in Doom? That sound turned up all over the place back in the day.

MONOLITH 08-03-07 10:18 AM

Quote:

Originally Posted by Swede
I think he is talking about splinter cell.

There is an oil rig mission where they use "sub sounds"

Close!

2 games later though.

Splinter Cell: Chaos Theory.

2nd mission, you start on the bow of a cargo ship. In front of you are the large cargo containers you see pulled off ships by a crane.

Sit next to those containers, and the sub creaking noise plays. Definately the same file too.

It's just the first time I've noticed a sound from a different game, somewhere else.

SteamWake 08-03-07 10:29 AM

Its older than a couple of years.

Morrowind used the 'creak' sound

and thats a Bethesda softworks title.

mookiemookie 08-03-07 10:49 AM

Quote:

Originally Posted by SteamWake
Its older than a couple of years.

Morrowind used the 'creak' sound

and thats a Bethesda softworks title.

No matter how much I play SH3 and Sh4, everytime I hear that creaking sound, I think I'm in Dwemer ruins in Morrowind.


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