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-   -   Enabling mods via JSGME (https://www.subsim.com/radioroom/showthread.php?t=119697)

Foghladh_mhara 08-02-07 05:46 AM

Enabling mods via JSGME
 
I'm running GWX 1.03 with quite a few mods. Sobers waves mods, fubars skins etc. One thing I've noticed however is that when I try to enable some mods like additional merchant ships JSGME warns me that a particular file 'thumbs.dll' has been changed or altered (not at my home pc so I cant remember the exact terminology used) by sobers waves. And it goes in reverse if i enable the new mod first and then try to put back the waves mod. It warns about possible conflicts and asks if I want to continue.

Does anybody know what the consequences may be of clicking yes?

danlisa 08-02-07 06:40 AM

Do not worry about a warning about 'thumbs', it's a windows system file that is hidden and it enables pictures etc to be displayed as, well, thumbnails in explorer.;)


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