![]() |
Enabling mods via JSGME
I'm running GWX 1.03 with quite a few mods. Sobers waves mods, fubars skins etc. One thing I've noticed however is that when I try to enable some mods like additional merchant ships JSGME warns me that a particular file 'thumbs.dll' has been changed or altered (not at my home pc so I cant remember the exact terminology used) by sobers waves. And it goes in reverse if i enable the new mod first and then try to put back the waves mod. It warns about possible conflicts and asks if I want to continue.
Does anybody know what the consequences may be of clicking yes? |
Do not worry about a warning about 'thumbs', it's a windows system file that is hidden and it enables pictures etc to be displayed as, well, thumbnails in explorer.;)
|
All times are GMT -5. The time now is 11:10 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.