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-   -   [REL]JUST40's RADIO volume 1 NBC (https://www.subsim.com/radioroom/showthread.php?t=118906)

drixxe 07-20-07 06:19 AM

[REL]JUST40's real radio broadcast mod volume 1 NBC
 
Hi everybody this my first post and i have make for you and me a good radio mod
First im sorry for my poor english but im a french frog :yep:


If you have downloaded the file before 21 july 20h15 please REDOWNLOAD IT
Many errors in the events.ini was repaired and some sounds reworked !! the events.ini crash game to desktop!!


http://www.davekoz.com/newsicons/icon_radio.jpg

JUST40's RADIO

What is just40's radio ?
Do you want to enhance Radio in your sub ?
listen REAL radio from 40 years during the second war !
the just40's radio mod realisation is like a REAL radio programes from 40 years


Volume 1 is available consacred to NBC during the second war.

During the second war NBC network brodcast overseas on the short wave
for US troops and american people.
The NBC radio broadcast Comedy Show, story's, commercial advertissing,
news and music like kraft music hall.
Listen old time radio stars and popular show from 40 years
( jack benny, abott and costello, the Aldridge family.....)
All show are brodcasted by NBC during the second war .
All news are related by NBC.
defaut news by ubi are added too
Music from 40 years are broadcasted
(glen miller, Al jolson, Artie shaw, the four wagabond and more....)

The sound are reworked for look like a poor sound radio transistor from 1940.
If you want get a real great radio atmosphere.

DOWNLOAD NOW the first volume dedicated to the old time NBC radio.
Try it and enjoy Just40's NBC

http://files.filefront.com//;8109635;;/

Listen its a real radio you listening NBC !!!!!! :up:

EAGLE_01 07-20-07 03:50 PM

Another nice mod..Thanks, man!:up:

CaptainCox 07-20-07 03:53 PM

Hi there, and bienvenu to SS. Cool mod, cheers!

THE_MASK 07-20-07 07:32 PM

Thanks:up:

ReallyDedPoet 07-20-07 08:56 PM

Nice work:up:


RDP

Digital_Trucker 07-20-07 09:22 PM

:up: Very nice! My radio station folders are much happier now!

Farinhir 07-21-07 06:56 AM

Very nice. now if only I could figure out how to get the radio volume higher. Hmm. I am just tired of it being so quiet that I have to turn my speakers way up to hear it and then have the sound blast through the speakers when something happens.

Well, Thanks
~F~

Von Manteuffel 07-21-07 08:58 AM

@Farinhir

There are two ways to get the radio louder:

1. In the Audio Settings menu you can put the Radio Volume to max and lower all the others. ( I prefer period music to in-game "mood" music so I actually uncheck it.)You might have to raise the Master Sound Control. It's a bit of trial and error, but all the levels can be accessed in-game via "escape" so a few minutes fiddling mught give you an acceptable result.

2. Process all your audio files into Mp3s and then use a batch "Volume Gain" program to increase their volume by several dBs. For my "Instant Radio" files I increased the volume of the tracks to 96.5 from an average of around 85. I don't think there's a batch gain-changer for .ogg files, or wavs - only mp3s.

drixxe 07-21-07 09:25 AM

You can convert ogg files in .wave or .mp3 an editing the files with an audio editor and put more gain.
After you invert the operations if you want to back in .ogg
I precise in my files i think its not necessary to make this operation . i have already make this ! Put more gain and the sound is very saturate after !! because i have already put the sound in maximum !

notes:If you have downloaded the file before 21 july 20h15 please REDOWNLOAD IT
Many errors in the events.ini was repaired and some sounds reworked !! the events.ini crash game to desktop!!

Payoff 07-21-07 03:15 PM

Any chance of you posting the updated events.ini by itself? I just got this this morning. The commercials you have found are a hoot. Good work.:up:

Thanks

drixxe 07-21-07 05:01 PM

no any chance !! :doh:
because they are a sound update too :yep:
some sounds are reworked :cool: !!

thanks a lot !!

Farinhir 07-21-07 07:13 PM

Quote:

Originally Posted by Von Manteuffel
@Farinhir

There are two ways to get the radio louder:

1. In the Audio Settings menu you can put the Radio Volume to max and lower all the others. ( I prefer period music to in-game "mood" music so I actually uncheck it.)You might have to raise the Master Sound Control. It's a bit of trial and error, but all the levels can be accessed in-game via "escape" so a few minutes fiddling mught give you an acceptable result.

I understood this. My master and radio volume are maxed out but I still can not get a good sound out of the ingame radio without blasting my speakers. The game volume might sound fine, but if someone were to sign in on trillian then my poor ears (and this happens quite often).


Quote:

Originally Posted by Von Manteuffel
2. Process all your audio files into Mp3s and then use a batch "Volume Gain" program to increase their volume by several dBs. For my "Instant Radio" files I increased the volume of the tracks to 96.5 from an average of around 85. I don't think there's a batch gain-changer for .ogg files, or wavs - only mp3s.

The problem with increasing the replay gain is that you begin to run the risk of "clipping". This does not sound good when it happens. Basaically, a good understanding of the physics of sound tells me to not use a something to increase replaygain. When I play MP3 on foobar2k (best player out there) I usually have it reduce the replaygain to normalize everything at an amplitude which will give about 98dB max. For some files this means it boosts it, but most of the time it reduces it. This prevents sound clipping from happening in general. Basically, there is a very limited bandwidth for this signal to go through, and increasing the amplitude of the signal will use much more of that bandwidth.

Thanks anyways,
~F~



FYI, dB is a measure of loudness based upon the displacement of air from the sound source (think pressure here). While amplitude is an actual measure of how intence the signal is. Not that anyone cares. I just think that using "dB" when talking about increasing the loudness of the digital signal is silly. Just my 2 cents there. People can use whatever measure they like, I am just stating why I find it silly. have fun.

Von Manteuffel 07-21-07 09:19 PM

My apologies, I was using dB in the sense that I use it every day in my professional life in radio and television - i.e. PPMs are calibrated in dBs; we talk about "zero level + x dBs; 1.5 dB steps" etc. Perhaps for clarity I should have said dB SPL, but that's a little technical. As we know decibels are purely a comparative unit, based on a reference level of 0 db SPL and increasing logarithmically from the accepted reference of 0 dB - the threshold of hearing (equivalent to a pressure of 0.0002 dynes/cm2) - the quietest sound that a child or young adult with good hearing can detect at 1kHz.

The tracks I used in my "Instant Radio" mod varied from 72 dB ( reference 0 dB) - the noise level in a cruising aircraft under normal conditions - to 86dB ( reference 0 dB ) the noise level of a band at, say, a dinner-dance for someone in a normal audience position. My suggestion to normalise to 96.5 db ( reference 0 dB) raises the comparative noise level to that of an orchestra playing fff as it would sound to someone in the front row of the audience - more than loud enough for most people.

As far as clipping is concerned. it is accepted that increasing replay gain beyond certain parameters will cause clipping. Unfortunately digital audio is very unforgiving in this respect and 0dB is a brick wall - Oh for the old days of analogue when 3, or 4 dB just didn't matter. - However, I accept a small amount of clipping and find it virtually inaudible in-game, where there are the other noises - engines, wind, waves etc going on. Also I personally prefer a sound from the radio which gives the feeling of WW II radio - AM ( MW at best ) often Short Wave - and mainly played from roughly produced and hurriedly duplicated "live-cut" 15-inch transcription discs. I worked with a load of the AFN discs some time ago and hi-fi they are not! Faced with the clicks, pops and "shash" of the wave-band being reproduced and all the extraneous in-game noises, any clipping is, I find, either absorbed, or simply adds to the immersive realism.

Of course, it is possible to have "proper quality" audio in-game, although the "player" in SH IV leaves a huge amount to be desired and is, at best, flakey. As we say where I come from, "different strokes for different folks"; or "You pays your money and you takes your choice." There's also an old saying about "grandmothers and eggs"

Good listening.

Farinhir 07-21-07 09:40 PM

Quote:

Originally Posted by Von Manteuffel
My apologies, I was using dB in the sense that I use it every day in my professional life in radio and television - i.e. PPMs are calibrated in dBs; we talk about "zero level + x dBs; 1.5 dB steps" etc. Perhaps for clarity I should have said dB SPL, but that's a little technical. As we know decibels are purely a comparative unit, based on a reference level of 0 db SPL and increasing logarithmically from the accepted reference of 0 dB - the threshold of hearing (equivalent to a pressure of 0.0002 dynes/cm2) - the quietest sound that a child or young adult with good hearing can detect at 1kHz.

The tracks I used in my "Instant Radio" mod varied from 72 dB ( reference 0 dB) - the noise level in a cruising aircraft under normal conditions - to 86dB ( reference 0 dB ) the noise level of a band at, say, a dinner-dance for someone in a normal audience position. My suggestion to normalise to 96.5 db ( reference 0 dB) raises the comparative noise level to that of an orchestra playing fff as it would sound to someone in the front row of the audience - more than loud enough for most people.

As far as clipping is concerned. it is accepted that increasing replay gain beyond certain parameters will cause clipping. Unfortunately digital audio is very unforgiving in this respect and 0dB is a brick wall - Oh for the old days of analogue when 3, or 4 dB just didn't matter. - However, I accept a small amount of clipping and find it virtually inaudible in-game, where there are the other noises - engines, wind, waves etc going on. Also I personally prefer a sound from the radio which gives the feeling of WW II radio - AM ( MW at best ) often Short Wave - and mainly played from roughly produced and hurriedly duplicated "live-cut" 15-inch transcription discs. I worked with a load of the AFN discs some time ago and hi-fi they are not! Faced with the clicks, pops and "shash" of the wave-band being reproduced and all the extraneous in-game noises, any clipping is, I find, either absorbed, or simply adds to the immersive realism.

Of course, it is possible to have "proper quality" audio in-game, although the "player" in SH IV leaves a huge amount to be desired and is, at best, flakey. As we say where I come from, "different strokes for different folks"; or "You pays your money and you takes your choice." There's also an old saying about "grandmothers and eggs"

Good listening.


Interesting, you may know more about the physics of sound than I do. I was not trying to be picky, I was just clerifying my choice of words. Being a language person (I speak/read a few so far) I am used to trying to find what people meant by certain words that sometimes seem out of context to me.

As for the radio sound. I do not mind that at all. I just find that the radio in the game can be hard to hear sometimes it seems. I do, however, not like clipping at all. Having digital speakers has helped a little bit on allowing more bandwidth through the lines, but I do miss the quality of my own analog speakers. And yes, I like analog (78s, 45s, and LPs) sources best. Sound is analog in nature. Unfortunately, there is no way for computer sound to be an analog source (and even lossless sources are not as good as analog). I shall not argue with you about music and media as I am sure you probably surpass my knowledge on the subject.


Sorry. It was not my intention to hijack this thread either. I was just wishing that there was a setting in the radio.ini file that would allow for more volume out of the radio. The sounds from the radio do add to the atmosphere of the sim. I actually have some MP3 from old 1920s - 1940s jazz which hold a similar atmosphere. I love those songs as Jazz is my fav style (swing dancer... go figure).

~F~

Drebbel 07-27-07 03:57 AM

It seems that this mod overwrites the Washington radio frequency. Atleast the radio,ini file is excactly the same.

Is there a way to have both radio stations ? Washington AND NBC ?


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