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-   -   Some new info about the JAP Zero's (https://www.subsim.com/radioroom/showthread.php?t=118601)

mercury_marauder 07-15-07 08:00 PM

Some new info about the JAP Zero's
 
I found out in the data for the Zero there is actualy a total of 10 B0 Possitions on the plane. I added these to the EQP file and started to mess around with the load outs on the plane. This is what I came up with so far in trial and error while fallowing some JAP Carrier's. Right now working with the 250kg bombs

[Equipment 1]
NodeName=P01
LinkName=Pilot_Plane
StartDate=19380101
EndDate=19451231

;Basic Loadout values
[Equipment 2]
NodeName=B01
LinkName=NULL

[Equipment 3]
NodeName=B02
LinkName=NULL

[Equipment 4]
NodeName=B03
LinkName=NULL

[Equipment 5]
NodeName=B04
LinkName=NULL

[Equipment 6]
NodeName=B05
LinkName=NULL

[Equipment 7]
NodeName=B06
LinkName=NULL

[Equipment 8]
NodeName=B07
LinkName=NULL

[Equipment 9]
NodeName=B08
LinkName=NULL

[Equipment 10]
NodeName=B09
LinkName=NULL

[Equipment 11]
NodeName=B010
LinkName=NULL

;2x250Kg Bombs loadout definition
[Equipment 12] This is the extream Right outer wing
NodeName=B01
LinkName=NULL
Loadout=2x250Kg Bombs

[Equipment 13]
NodeName=B02
LinkName=NULL
Loadout=2x500Kg Bombs

[Equipment 14]
NodeName=B03
LinkName=NULL
Loadout=2x250Kg Bombs

[Equipment 15]
NodeName=B04
LinkName=NULL
Loadout=2x250Kg Bombs

[Equipment 16] This is the extream left inner wing
NodeName=B05
LinkName=Bomb250Kg
Loadout=2x250Kg Bombs

[Equipment 17] This is the extream right inner wing
NodeName=B06
LinkName=Bomb250Kg
Loadout=2x250Kg Bombs

[Equipment 18]
NodeName=B07
LinkName=NULL
Loadout=2x250Kg Bombs

[Equipment 19]
NodeName=B08
LinkName=NULL
Loadout=2x250Kg Bombs

[Equipment 20]
NodeName=B09
LinkName=NULL
Loadout=2x250Kg Bombs

[Equipment 21] This is the extream left outer wing
NodeName=B010
LinkName=NULL
Loadout=2x250Kg Bombs

[Equipment 22]
NodeName=P01
LinkName=Pilot_Plane
Loadout=2x250Kg Bombs

The rest are differn't possitions inbetween the outer and inner wings because it was set up to use rockets instead of bombs. Right now using this set up I have bombs just inside of the wing guns. I havn't found any body mounts only wing mounts.

So your CFG load out should look like this:


[Loadout 1]
Name=2x250Kg Bombs
Type=2

BTW when you do this at first if you are loading from an out to sea save you will probably hear Torpedo in the water over and over again and then eventualy Torpedo Missed over and over again but once you go to port and then start a new Patrol you are good to go. It is just the games way or acknoledging the major change you made with the plane. Some strange anomaly that happens with the game. I don't know if it is saying you did it right or saying I hate you for making the change! But it's not a problem and it goes away on a new patrol.

mercury_marauder 07-15-07 08:20 PM

Now for the JAP D3A1 VAL's
 
Even though there is only 1 bomb possition that works on the plane and that is between the landing gear you have to list several possitions on the plane but only B01 is carrying the bomb.

[Equipment 1]
NodeName=P01
LinkName=Pilot_Plane
StartDate=19380101
EndDate=19451231

[Equipment 2]
NodeName=P02
LinkName=Pilot_Plane
StartDate=19380101
EndDate=19451231

;Basic Loadout values
[Equipment 3]
NodeName=B01
LinkName=NULL

[Equipment 4]
NodeName=B02
LinkName=NULL

[Equipment 5]
NodeName=B03
LinkName=NULL

[Equipment 6]
NodeName=B04
LinkName=NULL

[Equipment 7]
NodeName=B05
LinkName=NULL

;1x250Kg Bombs loadout definition
[Equipment 8] Between the Landing gear
NodeName=B01
LinkName=Bomb250Kg
Loadout=1x250Kg Bombs

[Equipment 9]
NodeName=B02
LinkName=NULL
Loadout=1x250Kg Bombs

[Equipment 10]
NodeName=B03
LinkName=NULL
Loadout=1x250Kg Bombs

[Equipment 11]
NodeName=B04
LinkName=NULL
Loadout=1x250Kg Bombs

[Equipment 12]
NodeName=B05
LinkName=NULL
Loadout=1x250Kg Bombs

[Equipment 13]
NodeName=P01
LinkName=Pilot_Plane
Loadout=1x250Kg Bombs

[Equipment 14]
NodeName=P02
LinkName=Pilot_Plane
Loadout=1x250Kg Bombs

And it carries the bomb tail facing down

So your loadout in the CFG file should look like this:

[Loadout 1]
Name=1x250Kg Bombs
Type=2

tater 07-15-07 08:20 PM

That's cool to know. Good work!

Too bad the zero carried neither rockets nor bombs in operational use (late models did carry air to air rockets meant to break up bomber formations (white phosphorous)). It was capable of holding 2x60kg bombs, but it virtually never happened.

tater

mercury_marauder 07-15-07 08:34 PM

And for the B5N2 Kate it has 2 set ups one for bombs
 
And one for torpedo's as well first the EQP set up and there is only 4 possitions on the plane but B04 is for the Torpedo ONLY and B01, B02 and B03 are where the torpedo is carried as well but they are bomb possitions where B04 uses all 3 for a torpedo:

[Equipment 1]
NodeName=P01
LinkName=Pilot_Plane
StartDate=19380101
EndDate=19451231

[Equipment 2]
NodeName=P02
LinkName=Pilot_Plane
StartDate=19380101
EndDate=19451231

[Equipment 3]
NodeName=P03
LinkName=Pilot_Plane
StartDate=19380101
EndDate=19451231

;Basic Loadout values
[Equipment 4]
NodeName=B01
LinkName=NULL

[Equipment 5]
NodeName=B02
LinkName=NULL

[Equipment 6]
NodeName=B03
LinkName=NULL

[Equipment 7]
NodeName=B04
LinkName=NULL

;2x250Kg Bombs loadout definition
[Equipment 8]
NodeName=B01
LinkName=Bomb250Kg
Loadout=2x250Kg Bombs

[Equipment 9]
NodeName=B02
LinkName=NULL
Loadout=2x250Kg Bombs

[Equipment 10]
NodeName=B03
LinkName=Bomb250Kg
Loadout=2x250Kg Bombs

[Equipment 11]
NodeName=B04
LinkName=NULL
Loadout=2x250Kg Bombs

[Equipment 12]
NodeName=P01
LinkName=Pilot_Plane
Loadout=2x250Kg Bombs

[Equipment 13]
NodeName=P02
LinkName=Pilot_Plane
Loadout=2x250Kg Bombs

[Equipment 14]
NodeName=P03
LinkName=Pilot_Plane
Loadout=2x250Kg Bombs

;Torpedo Loadout
[Equipment 15]
NodeName=B01
LinkName=NULL
Loadout=Torpedo

[Equipment 16]
NodeName=B02
LinkName=NULL
Loadout=Torpedo

[Equipment 17]
NodeName=B03
LinkName=NULL
Loadout=Torpedo

[Equipment 18]
NodeName=B04
LinkName=SH_Torpedo_Mk13
Loadout=Torpedo

[Equipment 19]
NodeName=P01
LinkName=Pilot_Plane
Loadout=Torpedo

[Equipment 20]
NodeName=P02
LinkName=Pilot_Plane
Loadout=Torpedo

[Equipment 21]
NodeName=P03
LinkName=Pilot_Plane
Loadout=Torpedo

So now for this loadout you have this listed in your CFG file:

[Loadout 1]
Name=2x250Kg Bombs
Type=2

[Loadout 2]
Name=Torpedo
Type=4

So far I have found that the load out in the CFG file needs to be in the same order as you do it in the EQP file to work properly but they will choose what they want for the type of attack they are going for. For our SUBS they use the bombs but for ships they will use the torpedo.

What determins how good a plane is in their attacks is what the Airbase or Carrier is set as for Crew Rating so if an Airbase and Carrier is set at Veteran level then that is what kind of planes you have to deal with and so forth for Elite and Competent and down the line.

mercury_marauder 07-15-07 08:40 PM

as you can see you can not use just any plane
 
Loadout from other planes because each individual plane in the game has a differnt set up for load outs and possitions to use for bombs and torpedos. As I find out and experiment with more planes I will post what I have found.

BTW becarfull because in the 1.3patch the AI Visual has been seriously enhanced and planes will see you before you see them and they can now see a conning tower sticking out of the water for radar use at lets say 34feet

Is anyone going to change the mini tweeker dat file on AI Sensors because the old one dosn't work now with the 1.3patch enhancments for the AI's?

mercury_marauder 07-16-07 03:28 AM

Okay here is what I came up with for the Q1W1
 
Which I use as an early war Bomber seeing it only carries 2 bombs max at a time then the Betty and then the H6K and H8K later on in the war because of the bigger pay loads of bombs. Anyways the Q1W1 only carried 2 bombs at a time under the main body between the engines and landing gear and here is the set up that works.
B01 and B02 seem to be the only working bomb holders for this plane in all the tests and retests I did over and over again. but you must still list the other points or the game will not take the changes.

First the EQP file:

[Equipment 1]
NodeName=P01
LinkName=Pilot_Plane
StartDate=19380101
EndDate=19451231

[Equipment 2]
NodeName=P02
LinkName=Pilot_Plane
StartDate=19380101
EndDate=19451231

;Basic Loadout values
[Equipment 3]
NodeName=B01
LinkName=NULL

[Equipment 4]
NodeName=B02
LinkName=NULL

[Equipment 5]
NodeName=B03
LinkName=NULL

[Equipment 6]
NodeName=B04
LinkName=NULL

[Equipment 7]
NodeName=B05
LinkName=NULL

;2x500Kg loadout definition
[Equipment 8]
NodeName=B01
LinkName=Bomb500Kg
Loadout=2x500Kg Bombs

[Equipment 9]
NodeName=B02
LinkName=Bomb500Kg
Loadout=2x500Kg Bombs

[Equipment 10]
NodeName=B03
LinkName=NULL
Loadout=2x500Kg Bombs

[Equipment 11]
NodeName=B04
LinkName=NULL
Loadout=2x500Kg Bombs

[Equipment 12]
NodeName=B05
LinkName=NULL
Loadout=2x500Kg Bombs

[Equipment 13]
NodeName=P01
LinkName=Pilot_Plane
Loadout=2x500Kg Bombs

[Equipment 14]
NodeName=P02
LinkName=Pilot_Plane
Loadout=2x500Kg Bombs

;2xDepth Charge loadout definition
[Equipment 15]
NodeName=B01
LinkName=AirDepthCharge
Loadout=2xDepth Charge

[Equipment 16]
NodeName=B02
LinkName=AirDepthCharge
Loadout=2xDepth Charge

[Equipment 17]
NodeName=B03
LinkName=NULL
Loadout=2xDepth Charge

[Equipment 18]
NodeName=B04
LinkName=NULL
Loadout=2xDepth Charge

[Equipment 19]
NodeName=B05
LinkName=NULL
Loadout=2xDepth Charge

[Equipment 20]
NodeName=P01
LinkName=Pilot_Plane
Loadout=2xDepth Charge

[Equipment 21]
NodeName=P02
LinkName=Pilot_Plane
Loadout=2xDepth Charge

Now the CFG file:

[Loadout 1]
Name=2x500Kg Bombs
Type=3

[Loadout 2]
Name=2xDepth Charge
Type=5

The reason why I went with the 500kg bombs is because it only carries 2 bombs in the first place and would rather use the lighter bombs for the Zero's and Kates and Vals.

I also do the Depth Charges because a Plane is more likly to help attack when destroyers pick up your boat under water and the depth charges from the planes run deep so watch out!

It will be a while before I get into the Betty's because I have to reach that time period of playing first so that's it for now on what I have found for the planes.

tater 07-16-07 07:55 AM

Except the Q1W1 couldn't carry 2x500 in RL.

mercury_marauder 07-16-07 03:42 PM

I havn't a clue what they had in real life
 
I just figured a ballance between bombers and the smaller planes was good for my game.

But the main thing I wanted to figure out was exactly what was the proper loadout workings for the planes because nothing ever seemed to look right or work right on them in the past.

Now anyone can just copy and paste this to their EQP file and change the loadout to their likings and it will work.

I now have the 100kg bombs on the Zero but I didn't want to try messing with that until I knew the 250kg and 500kg bombs were working and the planes used them and they looked right on the planes. So first I worked with what they were originaly set up for and went from there.

It took me the better part of 8 hours of loading the game over and over again after
I made a change to the planes then checking it to see if it was right or would work.

Then for the Q1W1 I forgot I had to change the entrance date and had to start my
first patrol all over again because you can only change entrance dates of planes and ships while in port.

But it was fun trying to make it all work and learned some great techniques in trying to dodge the Elite planes to see if the bomb loadouts were working.

mercury_marauder 07-17-07 09:10 PM

here are a couple of pics showing the bombs on the planes
 
First the Q1W1

http://static.filefront.com/images/p...t.thumb250.jpg

now the Zero

http://static.filefront.com/images/p...n.thumb250.jpg

now the VAL

http://static.filefront.com/images/p...h.thumb250.jpg

I will post one of the Kate as soon as I have a good one because it tends to bomb from higher up.

nomad_delta 07-17-07 09:32 PM

I believe Leovampire has already done some work along these lines, and released a mod for it -- you might want to take a look:

[REL] Better IJNAF Bomb Loads
http://www.subsim.com/radioroom/showthread.php?t=115803

I was using that mod for a bit just before 1.3 was released, but I admittedly didn't have too many run-ins with aircraft to get a good idea of the changes made. I also haven't re-installed it since 1.3 as I haven't checked to see whether it'll be compatible, yet.

nomad_delta

mercury_marauder 07-18-07 01:30 AM

the problem is since patch 1.3 came out
 
Some of the bomb postions changed and that is why I started to do this but I think it was Tater that did the MOD.

But all the planes you see here with working bombs are using either 250kg bombs or 500kg bombs but as soon as I change them to 100kg bombs they no longer carry anything at all. So the lightest bomb that can be used in the game is the 250kg bomb. And the planes will not attack unless they have a bomb load of some type.


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