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-   -   quick question 2 deck guns with 1.3 (https://www.subsim.com/radioroom/showthread.php?t=118337)

Ilpalazzo 07-12-07 12:14 PM

quick question 2 deck guns with 1.3
 
I want to start a new career with 1.3, but I can't seem to get 2 deck guns. Can somebody tell me how? Which subs and year can I get them? I could swear what I used to have it with is Gato in 44

Excalibur Bane 07-12-07 12:31 PM

http://www.subsim.com/radioroom/showthread.php?t=118015

Ilpalazzo 07-12-07 12:33 PM

cool thanks. too bad I can't get it sooner.:88)

Excalibur Bane 07-12-07 12:35 PM

Yeah, I have no clue why they don't offer dual 4 inch mountings at all (and sooner, for that matter). It sure don't make much sense. If I had an ounce of modding ability, I'd be doing that myself. I hate the little things. Drive me nuts. :doh:

sakko 07-12-07 01:22 PM

I have never really considered my AI sailors a good enough shot to let them have their way with the deck gun. Am I too impatient? I am a deck gun GOD, usually hitting the target under 4000 on the first shot. Where my crew seems to just burn ammo with ridiculous spashes 50 meters off my ship.

Would 2 guns be viable if I am not in complete control of them? I spose I could stagger fire, but only "shooting from the hip" at close range, that is, not zoomed in but just guestimating the elevation which is surprisingly effective.

ps. By being a self-proclaimed "deck gun god", I am only emphasizing the squishiness of the firing solution and ranging and how it makes it very easy to hit targets, not embellishing my actual skill. In actuality, my grandma could bullseye a sampan at 4k in one shot in SH4. Just clarifying. I assume you all are having the same success.

:arrgh!:

Werewolf13 07-12-07 02:11 PM

Quote:

Originally Posted by sakko
I have never really considered my AI sailors a good enough shot to let them have their way with the deck gun. Am I too impatient? I am a deck gun GOD, usually hitting the target under 4000 on the first shot.

It's easy when it's a game.
Quote:

Originally Posted by sakko
Where my crew seems to just burn ammo with ridiculous spashes 50 meters off my ship.

Kind'a like real life. Not a whole lot of ships that weren't fishing boats or sampans sunk by US Subs in WWII with the gun.

Quote:

Originally Posted by sakko
Would 2 guns be viable if I am not in complete control of them? I spose I could stagger fire, but only "shooting from the hip" at close range, that is, not zoomed in but just guestimating the elevation which is surprisingly effective.

ps. By being a self-proclaimed "deck gun god", I am only emphasizing the squishiness of the firing solution and ranging and how it makes it very easy to hit targets, not embellishing my actual skill. In actuality, my grandma could bullseye a sampan at 4k in one shot in SH4. Just clarifying. I assume you all are having the same success.

:arrgh!:

SH4 - fun for all - gamers and simmers alike.

sakko 07-12-07 04:03 PM

er.. :hmm:

I hope my previous post wasn't viewed as a complaint. I understand gunning IRL is much harder than portrayed in a video game. My only question is after a while will my crew begin to get hits or will they burn through 100+ rounds on a tanker at 2k and get only random hits all over the damn place?

If that is a realistic representation of how events would occur I would almost be inclined to let them fire away for realisms sake, but the temptation is great when I know I can plant rounds in a nice grouping right below the waterline within 1 or 2 ranging shots.

elanaiba 07-12-07 06:33 PM

Quote:

Originally Posted by Excalibur Bane
Yeah, I have no clue why they don't offer dual 4 inch mountings at all (and sooner, for that matter). It sure don't make much sense. If I had an ounce of modding ability, I'd be doing that myself. I hate the little things. Drive me nuts. :doh:

Suppose they didn't have enough of them 4" cannons, after all they were stealing them off the S-boats.

azn_132 07-13-07 12:59 AM

Hav the devs fixed the two deck gun part where u can only armed one of the two deck guns urself dat u already equited on ur sub?

Ilpalazzo 07-13-07 05:42 AM

Quote:

Originally Posted by sakko
I have never really considered my AI sailors a good enough shot to let them have their way with the deck gun. Am I too impatient? I am a deck gun GOD, usually hitting the target under 4000 on the first shot. Where my crew seems to just burn ammo with ridiculous spashes 50 meters off my ship.

Would 2 guns be viable if I am not in complete control of them? I spose I could stagger fire, but only "shooting from the hip" at close range, that is, not zoomed in but just guestimating the elevation which is surprisingly effective.

ps. By being a self-proclaimed "deck gun god", I am only emphasizing the squishiness of the firing solution and ranging and how it makes it very easy to hit targets, not embellishing my actual skill. In actuality, my grandma could bullseye a sampan at 4k in one shot in SH4. Just clarifying. I assume you all are having the same success.

:arrgh!:

I noticed this in the 1.3 patch readme

GAMEPLAY CHANGES:
1. All Sensors have been tuned for a more realistic performance
2. All ship gunners now improve the precision of their shooting in time
3. Small, irrelevant, units don't show up on the map or clutter the sensors

Number 2 applies to the ships. Can anybody say if this does anything for the sub gunners? That would be neat. I think they already get better in time. I remember reading that somewhere, but they miss so often that I began to wonder if the subs gunners improved at all. Guess I just haven't played long enough to notice.


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